SRD:Human Zombie
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This material is published under the OGL 1.0a. |
HUMAN ZOMBIE
Human Commoner Zombie | |
---|---|
Size/Type: | Medium Undead |
Hit Dice: | 2d12+3 (16 hp) |
Initiative: | –1 |
Speed: | 30 ft. (6 squares; can’t run) |
Armor Class: | 11 (–1 Dex, +2 natural), touch 9, flat-footed 11 |
Base Attack/Grapple: | +1/+2 |
Attack: | Slam+2 melee (1d6+1) or club +2 melee (1d6+1) |
Full Attack: | Slam+2 melee, (1d6+1) or club +2 melee (1d6+1) |
Space/Reach: | 5 ft./5 ft |
Special Attacks: | — |
Special Qualities: | Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits |
Saves: | Fort +0, Ref –1, Will +3 |
Abilities: | Str 12, Dex 8, Con —, Int —, Wis 10, Cha 1 |
Skills: | — |
Feats: | Toughness |
Environment: | Any |
Organization: | Any |
Challenge Rating: | 1/2 |
Treasure: | None |
Alignment: | Always neutral evil |
Advancement: | None |
Level Adjustment: | — |
Zombies are corpses reanimated through dark and sinister magic.
Because of their utter lack of intelligence, the instructions given to a newly created zombie must be very simple.
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