SRD:Huge Viper
This material is published under the OGL 1.0a. |
SNAKE, HUGE VIPER
Snake, Huge Viper | |
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Size/Type: | Huge Animal |
Hit Dice: | 6d8+6 (33 hp) |
Initiative: | +6 |
Speed: | 20 ft. (4 squares), climb 20 ft., swim 20 ft. |
Armor Class: | 15 (–2 size, +2 Dex, +5 natural),, touch 10, flat-footed 15 |
Base Attack/Grapple: | +4/+15 |
Attack: | Bite +6 melee (1d6+4 plus poison) |
Full Attack: | Bite +6 melee (1d6+4 plus poison) |
Space/Reach: | 15 ft./10 ft. |
Special Attacks: | Poison |
Special Qualities: | Scent |
Saves: | Fort +6, Ref +7, Will +3 |
Abilities: | Str 16, Dex 15, Con 13, Int 1, Wis 12, Cha 2 |
Skills: | Balance +10, Climb +11, Hide +3, Listen +7, Spot +7, Swim +11 |
Feats: | Improved Initiative, Run, Weapon Focus (bite) |
Environment: | Temperate marshes |
Organization: | Solitary |
Challenge Rating: | 3 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | 7–18 HD (Huge) |
Level Adjustment: | — |
These creatures range widely in size. They are not particularly aggressive, but will often lash out with a bite attack before attempting to retreat.
Skills: Snakes have a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Balance and Climb checks. A snake can always choose to take 10 on a Climb check, even if rushed or threatened. Snakes use either their Strength modifier or Dexterity modifier for Climb checks, whichever is higher. A snake has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
COMBAT
Viper snakes rely on their venomous bite to kill prey and defend themselves.
Poison (Ex): A viper snake has a poisonous bite that deals initial and secondary damage of 1d6 Con. The save DC varies by the snake’s size, as shown on the table below. The save DCs are Constitution-based.
Size | Fort DC |
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Huge | 14 |
SEE WIKIPEDIA ENTRY: Snake
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