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A critical hit (or the blow that would kill or render a foe unconscious) from the hoary hunter’s blade does not wound the hunter’s prey. Instead, the victim is bodily transported as per a soul bind spell heightened to 16th level (DC 30) into a diamond at the end of the sword’s hilt.
Spell-Like At will—discern location, true strike, fog cloud, hold monster, plane shift; 3/day—dimensional anchor, dominate monster, greater dispel magic; 1/day—mage's disjunction, contingent recall and resurrection*. Caster level 23rd; save DC 18 + spell level. *Contingent recall and resurrection is a variation on an epic spell. When slain, the hoary hunter is actually transported, with its mount, back to the fey realm, where it is resurrected. The only way to truly slay the hoary hunter is to defeat it in its home realm after this epic spell has been exhausted for the day.
|Size/Type:||Medium Fey (Cold)|
|Hit Dice:||12d10+36 (102 hp hp)|
|Initiative:||+8 (+4 Dex, +4 Improved Initiative)|
|Speed:||40 ft., fly 90 ft. (good)|
|Armor Class:||23 (–1 size, +4 Dex, +10 natural), touch 13, flat-footed 17|
|Full Attack:||2 hooves +17 (3d6+6) melee, bite +15 (5d8+3) melee|
|Space/Reach:||10 ft./5 ft.|
|Special Qualities:||Cold immunity, fire vulnerability, air walk, astral projection and etherealness, magic circle against good, misty breath, SR 20, DR 5/magic and cold iron, immunities|
|Saves:||Fort +11, Ref +12, Will +5|
|Abilities:||Str 22, Dex 18, Con 17, Int 6, Wis 13, Cha 14|
|Skills:||Jump +10, Listen +8, Spot +13|
|Feats:||Alertness, Endurance, Flyby Attack, Improved Initiative, Multiattack|
|Organization:||Solitary (with rider)|
|Alignment:||Always neutral evil|
|Advancement:||13–24 HD (Large); 25–36 HD (Huge)|
Magic Circle Against Good (Su): This ability continuously duplicates the effects of the spell. A hoary steed cannot suppress this ability.
SEE WIKIPEDIA ENTRY: Horse