SRD:Guisarme
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This material is published under the OGL 1.0a. |
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Size | Cost1 | Damage | Weight1 | hp | |||||||
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Fine | * | 1d2 | * | 1 | |||||||
Diminutive | * | 1d3 | * | 1 | |||||||
Tiny | * | 1d4 | * | 2 | |||||||
Small | 9 gp | 1d6 | 6 lb. | 5 | |||||||
Medium | 9 gp | 2d4 | 12 lb. | 10 | |||||||
Large | 18 gp | 2d6 | 24 lb. | 20 | |||||||
Huge | * | 3d6 | * | 40 | |||||||
Gargantuan | * | 4d6 | * | 80 | |||||||
Colossal | * | 6d6 | * | 160 | |||||||
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Description
A guisarme has reach. You can strike opponents 10 feet away with it, but you can’t use it against an adjacent foe.
You can also use it to make trip attacks. If you are tripped during your own trip attempt, you can drop the guisarme to avoid being tripped.
Enhancements
Material | Average | Masterwork1 | Hardness | hp | Special |
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Steel and Wood | 9 gp | 309 gp | 5 | 10 | — |
Adamantine | — | 3,009 gp | 5 | 13 | Bypass hardness less than 20 |
Deep Crystal | — | 1,009 gp | 10 | 30 | Psionic |
Mundane Crystal | — | 309 gp | 8 | 25 | No rusting, not metal |
Darkwood | — | 429 gp | 5 | 10 | 1/2 weight |
Iron, Cold | 18 gp | 318 gp | 5 | 10 | Magical enchantments cost an additional 2,000 gp. |
Mithral | — | n/a | n/a | n/a | — |
Silver, Alchemical | 189 gp | 489 gp | 5 | 10 | −1 damage |
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Bonus Value | Additional Cost1 | Hardness Increase2 | Additional hp2 |
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+1 | +2,000 gp | +2 | +10 |
+2 | +8,000 gp | +4 | +20 |
+3 | +18,000 gp | +6 | +30 |
+4 | +32,000 gp | +8 | +40 |
+5 | +50,000 gp | +10 | +50 |
+6 | +72,000 gp3 | +12 | +60 |
+7 | +98,000 gp3 | +14 | +70 |
+8 | +128,000 gp3 | +16 | +80 |
+9 | +162,000 gp3 | +18 | +90 |
+10 | +200,000 gp3 | +20 | +100 |
+11 or more | + bonus squared × 20,000 gp |
+ enhancement bonus × 2 | + enhancement bonus × 10 |
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See Also
Back to Main Page → 3.5e Open Game Content → System Reference Document→ Weapons