SRD:Gray Render Zombie
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This material is published under the OGL 1.0a. |
GRAY RENDER ZOMBIE
Gray Render Zombie | |
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Size/Type: | Large Undead |
Hit Dice: | 20d12+3 (133 hp) |
Initiative: | −1 |
Speed: | 30 ft. (6 squares; can't run) |
Armor Class: | 21 (–1 Dex, –1 size, +13 natural), touch 8, flat-footed 21 |
Base Attack/Grapple: | +10/+21 |
Attack: | Bite +16 melee (2d6+7) or slam +16 melee (1d8+10) |
Full Attack: | Bite +16 melee (2d6+7) or slam +16 melee (1d8+10) |
Space/Reach: | 10 ft./10 ft. |
Special Attacks: | — |
Special Qualities: | Damage reduction 5/slashing, darkvision 60 ft., standard actions only, undead traits |
Saves: | Fort +6, Ref +5, Will +12 |
Abilities: | Str 25, Dex 8, Con —, Int —, Wis 10, Cha 1 |
Skills: | — |
Feats: | ToughnessB |
Environment: | Any land and underground |
Organization: | Any |
Challenge Rating: | 6 |
Treasure: | None |
Alignment: | Always neutral evil |
Advancement: | — |
Level Adjustment: | — |
Zombies are corpses reanimated through dark and sinister magic.
Because of their utter lack of intelligence, the instructions given to a newly created zombie must be very simple.
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