SRD:Giant Constrictor Snake
From D&D Wiki
|This material is published under the OGL|
GIANT CONSTRICTOR SNAKE
|Constrictor Snake, Giant|
|Hit Dice:||11d8+14 (63 hp)|
|Speed:||20 ft. (4 squares), climb 20 ft., swim 20 ft.|
|Armor Class:||15 (–2 size, +3 Dex, +4 natural), touch 11, flat-footed 12|
|Attack:||Bite +13 melee (1d8+10)|
|Full Attack:||Bite +13 melee (1d8+10)|
|Space/Reach:||15 ft./10 ft.|
|Special Attacks:||Constrict 1d8+10, improved grab|
|Saves:||Fort +8, Ref +10, Will +4|
|Abilities:||Str 25, Dex 17, Con 13, Int 1, Wis 12, Cha 2|
|Skills:||Balance +11, Climb +17, Hide +10, Listen +9, Spot +9, Swim +16|
|Feats:||Alertness, Endurance, Skill Focus (Hide), Toughness|
|Advancement:||12–16 HD (Huge); 17–33 HD (Gargantuan)|
Giant constrictor snakes are more aggressive than their smaller cousins, principally because they need a great amount of food to survive. They hunt for food but do not attempt to make a meal out of any creature that is too large to constrict.
Skills: Snakes have a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Balance and Climb checks. A snake can always choose to take 10 on a Climb check, even if rushed or threatened. Snakes use either their Strength modifier or Dexterity modifier for Climb checks, whichever is higher. A snake has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Constrictor snakes hunt by grabbing prey with their mouths and then squeezing it with their powerful bodies.
Improved Grab (Ex): To use this ability, a constrictor snake must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
SEE WIKIPEDIA ENTRY: Snake