SRD:Force Dragon

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This material is published under the OGL 1.0a.

FORCE DRAGON

Type: Dragon (Force)
Environment: Any land and underground
Organization: Wyrmling, very young, young, juvenile and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1–2 and 2–5 offspring)
Challenge Rating: Wyrmling 13; very young 19; young 21; juvenile 25; young adult 28; adult 31; mature adult 35; old 37; very old 39; ancient 43; wyrm 50; great wyrm 59
Treasure: Double standard
Alignment: Usually neutral
Advancement: Wyrmling 21–24 HD (Huge) HD; very young 26–29 HD (Huge) HD; young 31–34 HD (Gargantuan) HD; juvenile 36–39 HD (Gargantuan) HD; young adult 41–44 HD (Gargantuan) HD; adult 46–49 HD (Gargantuan) HD; mature adult 51–54 HD (Colossal) HD; old 56–59 HD (Colossal) HD; very old 61–64 HD (Colossal) HD; ancient 66–69 HD (Colossal) HD; wyrm 71–74 HD (Colossal+) HD; great wyrm 76+ HD (Colossal+) HD
Level Adjustment:
Force Dragons by Age
Age Size Hit Dice (hp) Str Dex Con Int Wis Cha Base Attack/
Grapple
Attack Fort Save Ref Save Will Save Breath Weapon (DC) Frightful Presence DC
Wyrmling H 20d12+100 (230) 31 10 21 18 19 18 +20/+38 +28 +17 +12 +16 5d12 (25) 24
Very young H 25d12+150 (312) 35 10 23 22 23 22 +25/+45 +35 +20 +14 +20 10d12 (28) 28
Young G 30d12+210 (405) 39 10 25 26 27 26 +30/+56 +40 +24 +17 +25 15d12 (32) 33
Juvenile G 35d12+315 (542) 43 10 29 30 31 30 +35/+63 +47 +28 +19 +29 20d12 (36) 37
Young adult G 40d12+440 (700) 47 10 33 34 35 34 +40/+70 +54 +33 +22 +34 25d12 (41) 42
Adult G 45d12+585 (877) 51 10 37 38 39 38 +45/+77 +61 +37 +24 +38 30d12 (45) 46
Mature adult C 50d12+750 (1,075) 55 10 41 42 43 42 +50/+88 +64 +42 +27 +43 35d12 (50) 51
Old C 55d12+935 (1,292) 59 10 45 46 47 46 +55/+95 +71 +46 +29 +47 40d12 (54) 55
Very old C 60d12+1,140 (1,530) 63 10 49 50 51 50 +60/+102 +78 +51 +32 +52 45d12 (59) 60
Ancient C 65d12+1,365 (1,787) 67 10 53 54 55 54 +65/+109 +85 +55 +34 +56 50d12 (63) 64
Wyrm C+ 70d12+1,610 (2,065) 71 10 57 58 59 58 +70/+116 +92 +60 +37 +61 55d12 (68) 69
Great wyrm C+ 75d12+1,875 (2,362) 75 10 61 62 63 62 +75/+123 +99 +64 +39 +65 60d12 (72) 73
Force Dragon Abilities by Age
Age Speed Initiative AC Special Abilities Caster Level SR
Wyrmling 60 ft., fly 250 ft. (poor) +0 31 (–2 size, +4 deflection, +19 natural), touch 12,
flat-footed 31
Damage reduction 10/magic,
deflecting force,
immune to force
3rd 24
Very young 60 ft., fly 250 ft. (poor) +0 38 (–2 size, +6 deflection, +24 natural), touch 14,
flat-footed 38
6th 27
Young 60 ft., fly 300 ft. (clumsy) +0 43 (–4 size, +8 deflection, +29 natural), touch 14,
flat-footed 43
Damage reduction 15/magic 9th 30
Juvenile 60 ft., fly 300 ft. (clumsy) +0 50 (–4 size, +10 deflection, +34 natural), touch 16,
flat-footed 50
resilient sphere, blur 12th 33
Young adult 60 ft., fly 300 ft. (clumsy) +0 57 (–4 size, +12 deflection, +39 natural), touch 18,
flat-footed 57
Damage reduction 15/epic 15th 36
Adult 60 ft., fly 300 ft. (clumsy) +0 64 (–4 size, +14 deflection, +44 natural), touch 20,
flat-footed 64
Wall of force 18th 39
Mature adult 60 ft., fly 300 ft. (clumsy) +0 67 (–8 size, +16 deflection, +49 natural), touch 18,
flat-footed 67
Damage reduction 20/epic 21st 42
Old 60 ft., fly 300 ft. (clumsy) +0 74 (–8 size, +18 deflection, +54 natural), touch 20,
flat-footed 74
Forcecage, displacement 24th 45
Very old 60 ft., fly 300 ft. (clumsy) +0 81 (–8 size, +20 deflection, +59 natural), touch 22,
flat-footed 81
Damage reduction 25/epic 27th 48
Ancient 60 ft., fly 300 ft. (clumsy) +0 88 (–8 size, +22 deflection, +64 natural), touch 24,
flat-footed 88
Maze 30th 51
Wyrm 60 ft., fly 350 ft. (clumsy) +0 95 (–8 size, +24 deflection, +69 natural), touch 26,
flat-footed 95
33rd 54
Great wyrm 60 ft., fly 350 ft. (clumsy) +0 102 (–8 size, +26 deflection, +74 natural), touch 28,
flat-footed 102
telekinetic sphere, invisibility 36th 57

A force dragon’s natural weapons are treated as magic (wyrmling – juvenile) or epic (young adult – great wyrm) for the purpose of overcoming damage reduction.

Combat

Breath Weapon (Su): A force dragon has one of breath weapon, a cone of force that tears through creatures and objects in its area to devastating effect.

Immune to Force (Ex): A force dragon cannot be harmed by any force effect, including magic missiles, explosive runes, mage’s sword, the sphere spells, or any other spell or effect with the Force descriptor. It can move freely through barriers made of force, such as a wall of force.

Deflecting Force (Su): A force dragon is protected by a shield of force that provides a deflection bonus to its AC. The deflection bonus is equal to the dragon’s Charisma bonus.

Blur (Su): When a force dragon reaches juvenile age, the force surrounding its body distorts the light around it so that it is hard to discern the dragon’s exact location. This functions as a continuous blur spell, giving the dragon concealment (20% miss chance).

Displacement (Su): An old force dragon’s deflecting force bends light even more extremely, giving the dragon the benefit of the displacement spell (50% miss chance). This supersedes its blur ability.

Invisibility (Su): A great wyrm force dragon is a creature of pure force, and is completely invisible (as though protected by greater invisibility). A creature that can see invisible creatures must still contend with the dragon’s displacement ability.

Spell-Like 3/day—forcecage, maze, resilient sphere, telekinetic sphere, wall of force. The DCs are Charisma-based.

Sample Force Dragon, Adult

Sample Force Dragon, Adult
Size/Type: Gargantuan Dragon (Force)
Hit Dice: 45d12+585 (877 hp)
Initiative: +0
Speed: 60 ft., fly 300 ft. (clumsy)
Armor Class: 64 (–4 size, +14 deflection, +44 natural), touch 20, flat-footed 64
Base Attack/Grapple: +45/+77
Attack: Bite +61 (4d6+20/19-20) melee
Full Attack: Bite +61 (4d6+20/19-20) melee, 2 claws +56 (2d6+10/19-20) melee, 2 wings +56 (2d6+10/19-20) melee, tail slap +56 (2d8+30/19-20) melee
Space/Reach: 20 ft./reach=15 ft.
Special Attacks: Crush 4d6+30 (DC 45), tail sweep 2d6+30 (DC 45), breath weapon, Frightful Presence (DC 46), spells (caster level 18th), spell-like abilities
Special Qualities: Immunities, DR 15/epic, SR 39, Blindsense 60ft., keen senses, deflecting force, blur (20% miss chance)
Saves: Fort +37, Ref +24, Will +38
Abilities: Str 51, Dex 10, Con 37, Int 38, Wis 39, Cha 38
Skills: Appraise +50, Bluff +62, Concentration +61, Craft (alchemy) +50, Diplomacy +74, Escape Artist +48, Gather Information +20, Intimidate +68, Jump +32, Knowledge (all) +56, Listen +64, Search +72, Sense Motive +50, Spellcraft +68, Spot +74
Feats: Alertness, Cleave, Combat Reflexes, Empower Spell-Like Ability, Flyby Attack, Hover, Improved Critical (bite), Improved Critical (claws), Improved Critical (wings), Improved Critical (tail slap), Improved Initiative, Improved Sunder, Maximize Spell-Like Ability, Power Attack, Spell Knowledge, Wingover
Environment: Any land and underground
Organization: Solitary, pair, or family (1–2 and 2–5 offspring)
Challenge Rating: 31
Treasure: Double standard
Alignment: Usually neutral
Advancement: 46–49 HD (Gargantuan)
Level Adjustment:

A force dragon’s natural weapons are treated as epic for the purpose of overcoming damage reduction.

Breath Weapon (Su): Cone of force, 60 ft., damage 30d12|ref=half (DC 45). The DC is Constitution-based.

Spell-Like 3/day—resilient sphere, wall of force. Caster level 18th; save DC 24 + spell level.

Immunities (Ex): Immune to sleep and paralysis, immune to force effects.

Sorcerer Spells Known (6/10/10/ 9/9/9/9/8/7/5; base DC 24 + spell level): 0—arcane mark, dancing lights, detect magic, flare, ghost sound, light, mending, open/close, read magic; 1st—disguise self, comprehend languages, detect secret doors, magic missile, true strike; 2nd— bull’s strength, cat’s grace, darkness, locate object, mirror image; 3rd—clairaudience/clairvoyance, fireball, haste, lightning bolt; 4th—charm monster, greater invisibility, scrying, stoneskin; 5th—contact other plane, dream, hold monster, teleport; 6th—analyze dweomer, greater dispel magic, true seeing; 7th—forcecage, spell turning, summon monster vII; 8th—polymorph any object, protection from spells; 9th— time stop.

Possessions: Crystal ball with true seeing, circlet of eyes*, pearl of power (7th-level spell), 8,000 gp. *Variant of robe of eyes; benefit included in Search and Spot skill modifiers.

SEE WIKIPEDIA ENTRY: [1]



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