SRD:Fire Mephit
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This material is published under the OGL 1.0a. |
FIRE MEPHIT
Size/Type: | Small Outsider (Extraplanar, Fire) |
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Hit Dice: | 3d8 (13 hp) |
Initiative: | +5 |
Speed: | 30 ft. (6 squares), fly 50 ft. (average) |
Armor Class: | 16 (+1 size, +1 Dex, +4 natural), touch 12, flat-footed 15 |
Base Attack/Grapple: | +3/–1 |
Attack: | Claw +4 melee (1d3 and 1d4 fire) |
Full Attack: | 2 claws +4 melee (1d3 and 1d4 fire) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Breath weapon, spell-like abilities, summon mephit |
Special Qualities: | Damage reduction 5/magic, darkvision 60 ft., immunity to fire, fast healing 2, vulnerability to cold |
Saves: | Fort +3, Ref +4, Will +3 |
Abilities: | Str 10, Dex 13, Con 10, Int 6, Wis 11, Cha 15 |
Skills: | Bluff +8, Escape Artist +7, Hide +11, Listen +6, Diplomacy +4, Disguise +2 (+4 acting), Move Silently +7, Spot +6, Use Rope +1 (+3 with bindings) |
Feats: | Dodge, Improved Initiative |
Environment: | Elemental Plane of Fire |
Organization: | Solitary (1), gang (2–4 mephits of mixed types), or mob (5–12 mephits of mixed types) |
Challenge Rating: | 3 |
Treasure: | Standard |
Alignment: | Usually neutral |
Advancement: | 4–6 HD (Small); 7–9 HD (Medium) |
Level Adjustment: | +3 (cohort) |
Fire mephits come from the Elemental Plane of Fire.
A fire mephit is about 4 feet tall and weighs about 1 pound.
Fire mephits speak Common and Ignan.
COMBAT
Breath Weapon (Su): 15-foot cone, damage 1d8 fire, Reflex half DC 12. The save DC is Constitution-based and includes a +1 racial adjustment.
Spell-Like Abilities: 1/hour—scorching ray (DC 14) as the spell cast by a 3rd-level sorcerer; 1/day—heat metal (DC 14). Caster level 6th. The save DC is Charisma-based.
Fast Healing (Ex): A fire mephit heals only if it is touching a flame at least as large as a torch.
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