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|This material is published under the OGL 1.0a.|
|Hit Dice:||5d8+23 (45 hp)|
|Speed:||30 ft. (6 squares), climb 10 ft.|
|Armor Class:||16 (–1 size, +3 Dex, +4 natural), touch 12, flat-footed 13|
|Attack:||Claw +8 melee (1d6+6)|
|Full Attack:||2 claws +8 melee (1d6+6) and bite +3 melee (1d8+3)|
|Space/Reach:||10 ft./5 ft.|
|Special Qualities:||Low-light vision, scent|
|Saves:||Fort +8, Ref +7, Will +5|
|Abilities:||Str 22, Dex 17, Con 19, Int 2, Wis 12, Cha 10|
|Skills:||Climb +14, Listen +7, Spot +7|
|Feats:||Alertness, Toughness, TrackB|
|Organization:||Solitary or pair|
|Advancement:||6–15 HD (Large)|
Dire wolverines grow to about 12 feet in length and can weigh as much as 2,000 pounds.
Dire wolverines attack opponents wantonly, fearing no other creatures.
Rage (Ex): A dire wolverine that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. An enraged dire wolverine gains +4 Strength, +4 Constitution, and –2 AC. The creature cannot end its rage voluntarily.
Skills: A dire wolverine has a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.
SEE WIKIPEDIA ENTRY: Wolverine
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