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|This material is published under the OGL 1.0a.|
|Hit Dice:||6d8+18 (45 hp)|
|Speed:||50 ft. (10 squares)|
|Armor Class:||14 (–1 size, +2 Dex, +3 natural), touch 11, flat-footed 12|
|Attack:||Bite +11 melee (1d8+10)|
|Full Attack:||Bite +11 melee (1d8+10)|
|Space/Reach:||10 ft./5 ft.|
|Special Qualities:||Low-light vision, scent|
|Saves:||Fort +8, Ref +7, Will +6|
|Abilities:||Str 25, Dex 15, Con 17, Int 2, Wis 12, Cha 10|
|Skills:||Hide +0, Listen +7, Move Silently +4, Spot +7, Survival +2*|
|Feats:||Alertness, Run, TrackB, Weapon Focus (bite)|
|Organization:||Solitary or pack (5–8)|
|Advancement:||7–18 HD (Large)|
Dire wolves are efficient pack hunters that will kill anything they can catch.
Dire wolves are mottled gray or black, about 9 feet long and weighing some 800 pounds.
Dire wolves prefer to attack in packs, surrounding and flanking a foe when they can.
Trip (Ex): A dire wolf that hits with a bite attack can attempt to trip its opponent (+11 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the dire wolf.
Skills: A dire wolf has a +2 racial bonus on Hide, Listen, Move Silently, and Spot checks.
*It also has a +4 racial bonus on Survival checks when tracking by scent.
SEE WIKIPEDIA ENTRY: Dire Wolf
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