SRD:Continual Flame
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This material is published under the OGL 1.0a. |
Evocation [Light] | |
Level: | Clr 3, Sor/Wiz 2 |
---|---|
Components: | V, S, M |
Casting time: | 1 standard action |
Range: | Touch |
Target, or Effect: | Object touched; Magical, heatless flame |
Duration: | Permanent |
Saving Throw: | None |
Spell Resistance: | No |
A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. A continual flame can be covered and hidden but not smothered or quenched.
Light spells counter and dispel darkness spells of an equal or lower level.
Material Component: You sprinkle ruby dust (worth 50 gp) on the item that is to carry the flame.
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