SRD:Cachalot Whale

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This material is published under the OGL 1.0a.

CACHALOT WHALE

Cachalot Whale
Size/Type: Gargantuan Animal
Hit Dice: 12d8+87 (141 hp)
Initiative: +1
Speed: Swim 40 ft. (8 squares)
Armor Class: 16 (–4 size, +1 Dex, +9 natural), touch 7, flat-footed 15
Base Attack/Grapple: +9/+33
Attack: Bite +17 melee (4d6+12)
Full Attack: Bite +17 melee (4d6+12) and tail slap +12 melee (1d8+6)
Space/Reach: 20 ft./15 ft.
Special Attacks:
Special Qualities: Blindsight 120 ft., hold breath, low-light vision
Saves: Fort +15, Ref +9, Will +6
Abilities: Str 35, Dex 13, Con 24, Int 2, Wis 14, Cha 6
Skills: Listen +15*, Spot +14*, Swim +20
Feats: Alertness, Diehard, Endurance, Improved Natural Attack (bite), Toughness
Environment: Temperate aquatic
Organization: Solitary or pod (6–11)
Challenge Rating: 7
Treasure: None
Alignment: Always neutral
Advancement: 13–18 HD (Gargantuan); 19–36 HD (Colossal)
Level Adjustment:

Also known as sperm whales, these creatures can be up to 60 feet long. They prey on giant squids.

Blindsight (Ex): Whales can “see” by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the whale to rely on its vision, which is approximately as good as a human’s.

Hold Breath (Ex): A whale can hold its breath for a number of rounds equal to 8 × its Constitution score before it risks drowning.

Skills: A whale has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A whale has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsight is negated.

SEE WIKIPEDIA ENTRY: Cachelot



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