SRD:Brass Dragon

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This material is published under the OGL 1.0a.

BRASS DRAGON

Type: Dragon (Fire)
Environment: Warm deserts
Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1–2 and 2–5 offspring)
Challenge Rating: Wyrmling 3; very young 4; young 6; juvenile 8; young adult 10; adult 12; mature adult 15; old 17; very old 19; ancient 20; wyrm 21; great wyrm 23
Treasure: Triple standard
Alignment: Always chaotic good
Advancement: Wyrmling 5–6 HD; very young 8–9 HD; young 11–12 HD; juvenile 14–15 HD; young adult 17–18 HD; adult 20–21 HD; mature adult 23–24 HD; old 26–27 HD; very old 29–30 HD; ancient 32–33 HD; wyrm 35–36 HD; great wyrm 38+ HD
Level Adjustment: Wyrmling +2; very young +3; young +4; juvenile +4; others —
Brass Dragons by Age
Age Size Hit Dice (hp) Str Dex Con Int Wis Cha Base Attack/
Grapple
Attack Fort Save Ref Save Will Save Breath Weapon (DC) Frightful Presence DC
Wyrmling T 4d12+4 (30) 11 10 13 10 11 10 +4/–4 +6 +5 +4 +4 1d6 (13)
Very young S 7d12+7 (52) 13 10 13 10 11 10 +7/+4 +9 +6 +5 +5 2d6 (14)
Young M 10d12+20 (85) 15 10 15 12 13 12 +10/+12 +12 +9 +7 +8 3d6 (17)
Juvenile M 13d12+26 (110) 17 10 15 12 13 12 +13/+16 +16 +10 +8 +9 4d6 (18)
Young adult L 16d12+48 (152) 19 10 17 14 15 14 +16/+24 +19 +13 +10 +12 5d6 (21) 20
Adult L 19d12+76 (199) 23 10 19 14 15 14 +19/+29 +24 +15 +11 +13 6d6 (23) 21
Mature adult H 22d12+110 (253) 27 10 21 16 17 16 +22/+38 +28 +18 +13 +16 7d6 (26) 24
Old H 25d12+125 (287) 29 10 21 16 17 16 +25/+42 +32 +19 +14 +17 8d6 (27) 25
Very old H 28d12+168 (350) 31 10 23 18 19 18 +28/+46 +36 +22 +16 +20 9d6 (30) 28
Ancient H 31d12+186 (387) 33 10 23 18 19 18 +31/+50 +40 +23 +17 +21 10d6 (31) 29
Wyrm G 34d12+238 (459) 35 10 25 20 21 20 +34/+58 +42 +26 +19 +24 11d6 (34) 32
Great wyrm G 37d12+296 (536) 37 10 27 20 21 20 +37/+62 +46 +28 +20 +25 12d6 (36) 33
Dragon Abilities by Age
Age Speed Initiative AC Special Abilities Caster Level SR
Wyrmling 60 ft., burrow 30 ft., fly 150 ft. (average) +0 15 (+2 size, +3 natural), touch 12,
flat-footed 15
Immunity to fire,
speak with animals,
vulnerability to cold
Very young 60 ft., burrow 30 ft., fly 150 ft. (average) +0 17 (+1 size, +6 natural), touch 11,
flat-footed 17:
Young 60 ft., burrow 30 ft., fly 200 ft. (poor) +0 19 (+9 natural), touch 10,
flat-footed 19
1st
Juvenile 60 ft., burrow 30 ft., fly 200 ft. (poor) +0 22 (+12 natural), touch 10,
flat-footed 22
Endure elements 3rd
Young adult 60 ft., burrow 30 ft., fly 200 ft. (poor) +0 24 (–1 size, +15 natural), touch 9,
flat-footed 24
DR 5/magic 5th 18
Adult 60 ft., burrow 30 ft., fly 200 ft. (poor) +0 27 (–1 size, +18 natural), touch 9,
flat-footed 27
Suggestion 7th 20
Mature adult 60 ft., burrow 30 ft., fly 200 ft. (poor) +0 29 (–2 size, +21 natural), touch 8,
flat-footed 29
DR 10/magic 9th 22
Old 60 ft., burrow 30 ft., fly 200 ft. (poor) +0 32 (–2 size, +24 natural), touch 8,
flat-footed 32
Control winds 11th 24
Very old 60 ft., burrow 30 ft., fly 200 ft. (poor) +0 35 (–2 size, +27 natural), touch 8,
flat-footed 35 DR
DR 15/magic 13th 25
Ancient 60 ft., burrow 30 ft., fly 200 ft. (poor) +0 38 (–2 size, +30 natural), touch 8,
flat-footed 38
Control weather 15th 27
Wyrm 60 ft., burrow 30 ft., fly 250 ft. (clumsy) +0 39 (–4 size, +33 natural), touch 6,
flat-footed 39
DR 20/magic 17th 28
Great wyrm 60 ft., burrow 30 ft., fly 250 ft. (clumsy) +0 42 (–4 size, +36 natural), touch 6,
flat-footed 42
Summon djinni 19th 30

At birth, a brass dragon’s scales are a dull, mottled brown. As the dragon gets older, the scales become more brassy until they reach a warm, burnished appearance. The grand head-plates of a brass dragon are smooth and metallic, and it sports bladed chin horns that grow sharper with age. Wings and frills are mottled green toward the edges, darkening with age. As the dragon grows older, its pupils fade until the eyes resemble molten metal orbs.

COMBAT

Brass dragons would rather talk than fight. If an intelligent creature tries to leave without engaging in conversation, the dragon might force compliance in a fit of pique, using suggestion or a dose of sleep gas. A creature put to sleep may wake to find itself pinned or buried to the neck in the sand until the dragon’s thirst for small talk is slaked. When faced with real danger, younger brass dragons fly out of sight, then hide by burrowing into the sand. Older dragons spurn this ploy but still prefer to have the advantage in combat.

Breath Weapon (Su): A brass dragon has two types of breath weapon, a line of fire and a cone of sleep. Creatures within the cone must succeed on a Will save or fall asleep, regardless of HD, for 1d6 rounds plus 1 round per age category of the dragon.

Spell-Like Abilities: At will—speak with animals; 3/day—endure elements (juvenile or older; radius 10 ft. x dragon’s age category); 1/day—suggestion (adult or older), control winds (old or older), control weather (ancient or older).

Summon Djinni (Sp): This ability, usable by a great wyrm brass dragon, works like a summon monster spell, except that it summons one djinni. This ability is the equivalent of a 7th-level spell.

Skills: Bluff, Gather Information, and Survival are considered class skills for brass dragons.

SEE WIKIPEDIA ENTRY: Dragon



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