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This material is published under the OGL 1.0a.


Size/Type: Large Magical Beast
Hit Dice: 38d10+684 (893 hp hp)
Initiative: +18 (+14 Dex, +4 Improved Initiative)
Speed: 80 ft.
Armor Class: 40 (+14 Dex, –1 size, +17 natural), touch 23, flat-footed 26
Base Attack/Grapple: +38/+52
Attack: Claw +48 (2d6+10/19-20) melee
Full Attack: 2 claws +48 (2d6+10/19-20) melee, 1 bite +46 (3d6+5/19–20) melee
Space/Reach: 10 ft./5 ft.
Special Attacks: Frightful howl, savage 15d6+25
Special Qualities: Blindsight 240 ft., DR 10/epic, dark-vision 60 ft., fast healing 10, lowlight vision, SR 32, scent, acid, cold, electricity, fire, and sonic resistance 20
Saves: Fort +41, Ref +35, Will +25
Abilities: Str 30, Dex 38, Con 47, Int 18, Wis 32, Cha 19
Skills: Hide +55, Jump +51, Listen +54, Move Silently +55, Spot +54, Survival +52
Feats: Alertness, Blinding Speed (×2), Great fortitude, Improved Bull Rush, Improved Critical (claw), Improved Critical (bite), Improved Initiative, Improved Trip, Iron Will, Multiattack, Weapon Focus (claw), Weapon Focus (bite)
Environment: Any
Organization: Solitary, pair, or pack (5–10).
Challenge Rating: 23
Treasure: Standard
Alignment: Usually lawful neutral
Advancement: 39–48 HD (Large); 49–58 HD (Huge); 59–66 HD (Gargantuan); 67–135 HD (Colossal)
Level Adjustment:


Frightful Howl (Su): As a standard action, a brachyurus can emit a howl in a 60-foot-radius spread that affects opponents with fewer Hit Dice or levels than the brachyurus has. The affected creature must make a successful Will save (DC 33) or become shaken. Success indicates that the target is immune to that brachyurus’s frightful howl for one day. The DC is Charisma-based.

Savage (Ex): If a brachyurus successfully trips an opponent, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 15d6+25 points of damage. If an opponent goes prone for any reason in an area a brachyurus threatens, the brachyurus can also savage the victim as a free action (treat as the brachyurus’s attack of opportunity for the round), even though it had nothing to do with tripping the foe.

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