SRD:Behemoth Gorilla
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This material is published under the OGL 1.0a. |
BEHEMOTH GORILLA
Behemoth Gorilla | |
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Size/Type: | Huge Outsider (Extraplanar) |
Hit Dice: | 21d8+252 (366 hp) |
Initiative: | +12 (+8 Dex, +4 Improved Initiative) |
Speed: | 60 ft., climb 30 ft. |
Armor Class: | 38 (+8 Dex, –2 size, +22 natural), touch 16, flat-footed 30 |
Base Attack/Grapple: | +21/+39 |
Attack: | — |
Full Attack: | 2 claws +29 (4d8+10) melee, bite +24 (3d10+5) melee |
Space/Reach: | 20 ft./20 ft. |
Special Attacks: | Rend 8d8+20 |
Special Qualities: | Scent, SR 30 |
Saves: | Fort +24, Ref +20, Will +16 |
Abilities: | Str 31, Dex 26, Con 35, Int 6, Wis 15, Cha 12 |
Skills: | Balance +32, Climb +42, Intimidate +25, Jump +34, Move Silently +32, Spot +26 |
Feats: | Alertness, Dodge Endurance, Epic Toughness Flyby Attack, Improved Initiative, Iron Will, Mobility, Power Attack, Skill Focus (spot), Spring Attack, Weapon Finesse, Superior Initiative |
Environment: | Warm forest and warm mountains |
Organization: | Solitary or company (5–8) |
Challenge Rating: | 19 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | 22–42 HD (Huge) |
Level Adjustment: | — |
Combat
Rend (Ex): A behemoth gorilla that hits with both claw attacks latches onto the opponent’s body and tears the flesh. This automatically deals an additional 8d8+20 points of damage.
SEE WIKIPEDIA ENTRY: Gorilla
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