SRD:Arrows
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This material is published under the OGL 1.0a. |
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Size | Cost1 | Damage | Weight1 | hp1 | |||||||
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Fine | * | — | * | * | |||||||
Diminutive | * | — | * | * | |||||||
Tiny | * | — | * | * | |||||||
Small | 1 gp | — | 1-1/2 lb. | * | |||||||
Medium | 1 gp | — | 3 lb. | * | |||||||
Large | 2 gp | — | 6 lb. | * | |||||||
Huge | * | — | * | * | |||||||
Gargantuan | * | — | * | * | |||||||
Colossal | * | — | * | * | |||||||
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Description
An arrow used as a melee weapon is treated as a light improvised weapon (–4 penalty on attack rolls) and deals damage as a dagger of its size (critical multiplier ×2). Arrows come in a leather quiver that holds 20 arrows. An arrow that hits its target is destroyed; one that misses has a 50% chance of being destroyed or lost.
Prices and weights are for twenty arrows.
Enhancements
Material | Average | Masterwork1 | Hardness | hp2 | Special |
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Steel and Wood | 1 gp | 121 gp | 5 | * | — |
Adamantine | — | 1201 gp | 5 | * | Bypass hardness less than 20 |
Deep Crystal | — | 521 gp | 10 | * | Psionic |
Mundane Crystal | — | 121 gp | 8 | * | No rusting, not metal |
Darkwood | — | 151 gp | 5 | * | 1/2 weight |
Iron, Cold | 2 gp | 122 gp | 5 | * | Magical enchantments cost an additional 800 gp. |
Mithral | — | 1501 gp | 5 | * | 1/2 weight |
Silver, Alchemical | 41 gp | 161 gp | 5 | * | −1 damage |
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Bonus Value | Additional Cost1 | Hardness Increase2 | Additional hp2 |
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+1 | +800 gp | +2 | +10 |
+2 | +3,200 gp | +4 | +20 |
+3 | +7,200 gp | +6 | +30 |
+4 | +12,800 gp | +8 | +40 |
+5 | +20,000 gp | +10 | +50 |
+6 | +28,800 gp3 | +12 | +60 |
+7 | +39,200 gp3 | +14 | +70 |
+8 | +51,200 gp3 | +16 | +80 |
+9 | +64,800 gp3 | +18 | +90 |
+10 | +80,000 gp3 | +20 | +100 |
+11 or more | + bonus squared × 8,000 gp |
+ enhancement bonus × 2 | + enhancement bonus × 10 |
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See Also
Back to Main Page → 3.5e Open Game Content → System Reference Document→ Weapons