SRD:Arrowhawk

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ARROWHAWK

Juvenile Arrowhawk
Size/Type: Small Outsider (Air, Extraplanar)
Hit Dice: 3d8+3 (16 hp)
Initiative: +5
Speed: Fly 60 ft. (perfect) (12 squares)
Armor Class: 20 (+1 size, +5 Dex, +4 natural), touch 16, flat-footed 15
Base Attack/Grapple: +3/+0
Attack: Electricity ray +9 ranged touch (2d6) or bite +9 melee (1d6+1)
Full Attack: Electricity ray +9 ranged touch (2d6) or bite +9 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Electricity ray
Special Qualities: Darkvision 60 ft., immunity to acid, electricity, and poison, resistance to cold 10 and fire 10
Saves: Fort +4, Ref +8, Will +4
Abilities: Str 12, Dex 21, Con 12, Int 10, Wis 13, Cha 13
Skills: Diplomacy +3, Escape Artist +11, Knowledge (the planes) +6, Listen +7, Move Silently +11, Search +6, Sense Motive +7, Spot +7, Survival +7 (+9 following tracks, +9 Plane of Air), Use Rope +5 (+7 with bindings)
Feats: Dodge, Weapon Finesse
Environment: Elemental Plane of Air
Organization: Solitary or clutch (2–4)
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: 4–6 HD (Small)
Level Adjustment:


Adult Arrowhawk
Size/Type: Medium Outsider (Air, Extraplanar)
Hit Dice: 7d8+7 (38 hp)
Initiative: +5
Speed: Fly 60 ft. (perfect) (12 squares)
Armor Class: 21 (+5 Dex, +6 natural), touch 15, flat-footed 16
Base Attack/Grapple: +7/+9
Attack: Electricity ray +12 ranged touch (2d8) or bite +12 melee (1d8+3)
Full Attack: Electricity ray +12 ranged touch (2d8) or bite +12 melee (1d8+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Electricity ray
Special Qualities: Darkvision 60 ft., immunity to acid, electricity, and poison, resistance to cold 10 and fire 10
Saves: Fort +6, Ref +10, Will +6
Abilities: Str 14, Dex 21, Con 12, Int 10, Wis 13, Cha 13
Skills: Diplomacy +3, Escape Artist +15, Knowledge (the planes) +10, Listen +11, Move Silently +15, Search +10, Sense Motive +11, Spot +11, Survival +11 (+13 following tracks, +13 Plane of Air), Use Rope +5 (+7 with bindings)
Feats: Dodge, Flyby Attack, Weapon Finesse
Environment: Elemental Plane of Air
Organization: Solitary or clutch (2–4)
Challenge Rating: 5
Treasure: None
Alignment: Always neutral
Advancement: 8–14 HD (Medium)
Level Adjustment:


Elder Arrowhawk
Size/Type: Large Outsider (Air, Extraplanar)
Hit Dice: 15d8+45 (112 hp)
Initiative: +5
Speed: Fly 60 ft. (perfect) (12 squares)
Armor Class: 22 (–1 size, +5 Dex, +8 natural), touch 14, flat-footed 17
Base Attack/Grapple: +15/+25
Attack: Electricity ray +19 ranged touch (2d8) or bite +21 melee (2d6+9)
Full Attack: Electricity ray +19 ranged touch (2d8) or bite +21 melee (2d6+9)
Space/Reach: 10 ft./5 ft.
Special Attacks: Electricity ray
Special Qualities: Darkvision 60 ft., immunity to acid, electricity, and poison, resistance to cold 10 and fire 10
Saves: Fort +12, Ref +14, Will +10
Abilities: Str 22, Dex 21, Con 16, Int 10, Wis 13, Cha 13
Skills: Diplomacy +3, Escape Artist +23, Knowledge (the planes) +18, Listen +21, Move Silently +23, Search +18, Sense Motive +19, Spot +21, Survival +19 (+21 following tracks, +21 Plane of Air), Use Rope +5 (+7 involving bindings)
Feats: Alertness, Blind Fight, Combat Reflexes, Dodge, Flyby Attack, Weapon Finesse, Weapon Focus (bite)B
Environment: Elemental Plane of Air
Organization: Solitary or clutch (2–4)
Challenge Rating: 8
Treasure: None
Alignment: Always neutral
Advancement: 16–24 HD (Large); 25–32 HD (Gargantuan)
Level Adjustment:


An arrowhawk is a predator and scavenger from the Elemental Plane of Air. By twisting its body and varying the cadence of its wingbeats, an arrowhawk can fly at top speed in any direction. A juvenile arrowhawk (1 to 10 years old) is about 5 feet long from beak to tail, with the body accounting for about one-third of that length. Its wingspan is about 7 feet, and it weighs about 20 pounds. An adult (11 to 40 years old) is about 10 feet long from beak to tail, with a wingspan of about 15 feet and a weight of about 100 pounds. An elder arrowhawk (41 to 75 years old) is about 20 feet long with a wingspan of 30 feet and a weight of about 800 pounds.

Arrowhawks speak Auran, but they are not usually talkative creatures.

COMBAT

Arrowhawks are extremely territorial and always hungry. They attack almost any other creature they meet, seeking a meal or trying to drive away a rival. The primary mode of attack is an electricity ray, fired from the tail. The creature also bites, but it prefers to stay out of reach.

Electricity Ray (Su): An arrowhawk can fire this ray once per round, with a range of 50 feet.

See Also:



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