SRD:Acid Warding (Epic Armor Enhancement)
From D&D Wiki
This material is published under the OGL 1.0a. |
Acid Warding
The armor absorbs the first 50 points of acid damage per round that the wearer would normally take (similar to the resist energy spell).
Caster Level: 21st; Prerequisites: Craft Magic Arms and Armor, Craft Epic Magic Arms and Armor, protection from energy; Market Price: +6 bonus.
Back to Main Page → 3.5e Open Game Content → System Reference Document → Magic Items