SRD:Gargantuan Monstrous Scorpion
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This material is published under the OGL 1.0a. |
GARGANTUAN MONSTROUS SCORPION
Monstrous Scorpion, Gargantuan | |
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Size/Type: | Gargantuan Vermin |
Hit Dice: | 20d8+60 (150 hp) |
Initiative: | +0 |
Speed: | 50 ft. (10 squares) |
Armor Class: | 24 (–4 size, +18 natural),, touch 6, flat-footed 24 |
Base Attack/Grapple: | +15/+37 |
Attack: | Claw +21 melee (2d6+10) |
Full Attack: | 2 claws +21 melee (2d6+10) and sting +16 melee (2d6+5 plus poison) |
Space/Reach: | 20 ft./15 ft. |
Special Attacks: | Constrict 2d6+10, improved grab, poison |
Special Qualities: | Darkvision 60 ft., tremorsense 60 ft., vermin traits |
Saves: | Fort +15, Ref +6, Will +6 |
Abilities: | Str 31, Dex 10, Con 16, Int —, Wis 10, Cha 2 |
Skills: | Climb +14, Hide –8, Spot +4 |
Feats: | — |
Environment: | Warm deserts |
Organization: | Solitary |
Challenge Rating: | 10 |
Treasure: | 1/10 coins; 50% goods; 50% items |
Alignment: | Always Neutral |
Advancement: | 21–39 HD (Gargantuan) |
Level Adjustment: | — |
Monstrous scorpions are likely to attack any creature that approaches, and they usually charge when attacking prey.
Constrict (Ex): A monstrous scorpion deals automatic claw damage on a successful grapple check.
Improved Grab (Ex): To use this ability, a monstrous scorpion must hit with a claw attack. A monstrous scorpion can use either its Strength modifier or Dexterity modifier for grapple checks, whichever is better.
Poison (Ex): A monstrous scorpion has a poisonous sting. The details vary by the scorpion’s size, as follows. The save DCs are Constitution- based. The indicated damage is initial and secondary damage.
Size | Fort DC | Damage |
---|---|---|
Gargantuan | 23 | 1d8 Con |
Skills: A monstrous scorpion has a +4 racial bonus on Climb, Hide, and Spot checks.
SEE WIKIPEDIA ENTRY: pion Scorpion
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