Ryujin (5e Race)
Ryujin[edit]
Ryujin or Tastujin, are the descendants of eastern dragons that decided to walk the earth alongside the other mortal races. As such Ryujin resemble Humans much more closely that of their western counterparts. Ryujin don't have a breath attack but retain most of their draconic traits such as their tails.
Physical Description[edit]
Ryujin is very similar to humans, although with some very striking differences. They have slightly pale skin with vividly coloured scales running along the back of their arms, legs, spine and along their neck and cheeks. Their tails are very thin and flexible like a bullwhip and can be used as one. Both of these traits aid in speaking Draconic allowing for all the necessary movements required. Ryujin don't have horns, rather fin-like protrusions coming from the sides of their skull. Their eyes and hair are generally the same colour and can range from jet-black to brilliant blues and greens. Ryujin is almost always in top physical condition due to their heritage.
History[edit]
Ryujin descends from dragons that learned honour through humility and decided to live equally alongside with the humans that inhabit the land. This came from a dispute between the various dragons that inhabited the land. Many wanted to reign as gods over the humans while others saw value in them, each with their own strengths and weaknesses, and as such war broke out between the two factions of dragons. The war spanned 20 years and ended with no victor, as both sides were tired of spilling the blood of their own kind. Afterwards, both factions decided to go their separate ways and the result was the birth of a new race, a perfect combination of both man and dragon. Modern Ryujin are the result of hundreds of years of breeding within both races.
Society[edit]
Ryujin are generally rare, do not have a proper society and prefer to live in secluded areas spending their time training and honing their skills. This does not mean they do not enjoy the company. In fact, some have been known to fit into human society and live among them in relative peace, Although they are shunned in areas where other draconic beings are predominantly present as well.
Ryujin Names[edit]
Ryujin names will often be based on the elements of nature.
Male: Yamada(mountain), Yukio(snow)
Female: Akiko(autumn), Hana(flower)
Ryujin Traits[edit]
A race of Oriental Draconic humanoids.
Ability Score Increase. Your Strength and Charisma scores increases by 1.
Age. A Ryujin reaches adulthood at 200 and can live up to 1200 years of age.
Alignment. Ryujin tend towards neutral alignments and are almost as varied as humans in that regard.
Size. Ryujin are only slightly taller and heavier than most humans. Your size is Medium
Speed. Your base walking speed is 30 feet.
Darkvision. You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Draconic Heritage. You have advantage on saving throws against being frightened.
Languages. You can speak, read and write Common and Draconic.
Subrace. You must choose an elemental background pertaining to your Ryujin's origins.
No background[edit]
Ability Score Increase. One ability score of your choice increases by 1.
Toughness. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Mountainous[edit]
Ability Score Increase. Your Constitution score increases by 1.
Scaled. You have a natural armor bonus of 1. When unarmored, your Armor Class is equal to 10 + your natural armor bonus + your Dexterity modifier.
Enduring. You have advantage on Constitution saving throws against magic.
Volcanic[edit]
Ability Score Increase. Your Strength score increases by 1.
Volcanic Wrath. As a reaction to being struck, you can let out a heat wave in a 10-foot-radius. They must make a Dexterity saving throw or take 2d6 fire damage and half as much on a successful save. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. Once used you cannot use this trait again until you have completed a long rest.
Burning Blood. You have resistance to fire damage.
Glacial[edit]
Ability Score Increase. Your Charisma score increases by an additional 1.
Crystal Mind. You have advantage against being charmed.
Cold Blooded. You have resistance to cold damage.
Aerial[edit]
Ability Score Increase. Your Dexterity score increases by 1.
Feathered. As a reaction to falling 30 feet or less, you can negate any fall damage taken.
Hollow Bones. You have resistance to lightning damage.
Aquatic[edit]
Ability Score Increase. Your Wisdom score increases by 1.
Waterborn. You have a swimming speed equal to your walking speed and can breathe underwater.
Watery Blood. You have advantage on saving throws against poisoned, and you have resistance against poison damage.
Woodland[edit]
Ability Score Increase. Your Intelligence score increases by 1.
Forestborn. You have a climbing speed equal to your walking speed.
Naturalist. You gain proficiency in the Nature skill.
Random Height and Weight[edit]
Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|
5′8 | +1d6 | 130lbs. | x1d2 lbs. |
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