Rykkyitt (D20 Modern Race)

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—UNCS Soldier being ripped apart by a Rykkyitt Warrior.


The Rykkyitt are a brutal and vicious race of warriors and hunters. They are predatory and extremely bad-tempered. Fortunately for the rest of the Universe, the rykkyitt still have not achieved space travel, and currently are still planet-bound on Rykkyia, their home planet. The rykkyitt have an impressive array of natural weapons and abilities, as well as a decent arsenal of other weapons at their disposal.

Racial Traits[edit]

  • +4 Strength, +4 Constitution, +4 Dexterity, -4 Charisma.
  • Medium Monstrous Humanoid.
  • Rykkyitt base land speed is 50 ft.
  • Darkvision 60 ft.
  • Lowlight vision.
  • Scent 60 ft.
  • +4 racial bonus on jump, climb, move silently, hide, intimidate and swim checks. +8 on balance checks.
  • Natural Weapons: 2 claw (1d6 + strength) 1 bite (1d4 + strength) and 1 tail-blade (1d10 + strength).
  • Poison (ex): a rykkyitt's claws, bite, and tail-blade release a potent poison on a successful hit. They deal 1d6 strength damage as initial damage, and paralyzation for 3d10 minutes as secondary damage. In addition, a rykkyitt can spit poison. This is a ranged touch attack with a range of 30 ft. Save dcs are constitution based.
  • A rykkyitt starts out with 3 levels of Monstrous Humanoid, which give it 3d8 HD, skill points equal to 6 + intelligence score, 2 feats, and saving throws of Fortitude +3, Reflex +3, and Will +1.
  • Automatic Language: Rykkyian Global Language (see below). Bonus Languages: Any.
  • Favored Class: Strong Hero.
  • level adjustment: +3.

Rykkyian Languages[edit]

  • Cerili: North-Eastern Hemisphere.
  • Neelo: Southern Hemisphere.
  • Reene: Western Hemisphere.

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