Rustforged (5e Race Variant)

From D&D Wiki
Jump to navigation Jump to search

Warforged Variant[edit]

Rustforged are those sentient constructs assembled in a hurry, without proper supplies, or with minimal practice. While they function largely the same, there are obvious flaws in their designs. Some Rustforged are even characterized by a menagerie of spare or rusty parts.

Adapted from Eberron Warforged

Kept Features[edit]

-Sentry's Rest

-Constructed Resilience

-ASI

New Features[edit]

Design Flaw You cannot regain hitpoints from a spell unless the caster is touching you.

Easy Come, Easy Go While at 0 hit points you cannot be stabilized with a medicine check or a healer's kit.

-Tinker's tools work in place of a healer's kit, but no uses are taken.

-Alternatively, another creature within 5 feet of you can use their action to make an Intelligence check with a DC of 13 and use at least 5 gp of metal, gears, or other supplies to bring you back to 1 hit point.

Quick Modification When you finish a short or long rest, you can gain proficiency in one set of artisan's tools. This lasts until you use this ability next.

0.00
(0 votes)

Back to Main Page5e HomebrewCharacter OptionsRace Variants