Rust Monster Skeleton (5e Creature)
Rust Monster Skeleton[edit]
Medium undead, neutral evil Armor Class 12 (natural armor)
Proficiency Bonus +2 Iron Scent. The skeleton can pinpoint, by scent, the location of ferrous metal within 30 feet of it. ACTIONSBite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage. Antennae. The skeleton corrodes a nonmagical ferrous metal object it can see within 5 feet of it. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 11 Dexterity saving throw to avoid the skeleton's touch.
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The skeletal remains of rust monsters are most frequently found deep in the bowels of the earth. Some primal instinct from their former life still drives them to seek out and devour ore of all kinds. |
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