Rust Monster Skeleton (5e Creature)

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Rust Monster Skeleton[edit]

Medium undead, neutral evil


Armor Class 12 (natural armor)
Hit Points 32 (5d8 + 10)
Speed 10 ft.


STR DEX CON INT WIS CHA
13 (+1) 12 (+1) 15 (+2) 2 (-4) 8 (-1) 5 (-3)

Proficiency Bonus +2
Damage Vulnerabilities bludgeoning
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 9
Languages
Challenge 1/4 (50 XP)


Iron Scent. The skeleton can pinpoint, by scent, the location of ferrous metal within 30 feet of it.

ACTIONS

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Antennae. The skeleton corrodes a nonmagical ferrous metal object it can see within 5 feet of it. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 11 Dexterity saving throw to avoid the skeleton's touch.
If the object touched is either metal armor or a metal shield being worn or carried, it takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed.


The skeletal remains of rust monsters are most frequently found deep in the bowels of the earth. Some primal instinct from their former life still drives them to seek out and devour ore of all kinds.

5.00
(2 votes)

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