Runic Golem (5e Creature)

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Runic Golem[edit]

Huge construct, unaligned

Armor Class 22 (natural armor)
Hit Points 243 (18d12 + 126)
Speed 40 ft.

26 (+8) 9 (-1) 24 (+7) 3 (-4) 11 (0) 8 (-1)

Damage Immunities fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 120 ft., passive Perception 10
Languages understands the languages of its creator but can't speak
Challenge 18 (20,000 XP)

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapons attacks are magical.


Multiattack. The golem makes two slam attacks.

Slam. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 27 (3d12 + 8) bludgeoning damage.

Piercing Rocks. Ranged Weapon Attack: +14 to hit, range 100/200 ft., one target. Hit: 24 (3d10 + 8) piercing damage.

Earthly Shake. The golem strikes the ground with its fist, triggering an earthquake. All other creatures on the ground within 60 feet of the golem must make a DC 22 Strength saving throw. On a failed save, a creature takes 33 (6d10) bludgeoning damage and is knocked prone. On a successful one, a creature takes half as much damage and isn't knocked prone.

A huge runic golem on guard duty, [Source]

Runic golems are in many ways similar to stone golems, however, runic golems are covered in mystic, glowing symbols.

Constructed Nature. A runic golem doesn't require air, food, drink, or sleep.

Creating a Runic Golem[edit]

Time Cost Manual Rarity
200 days 200,000 gp Very rare

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