Runesmith (5e Creature)
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Runesmith[edit]
Medium humanoid (dwarf), any alignment Armor Class 16 (chain mail)
Saving Throws Con +6, Int +7 Dwarven Resilience. The runesmith has advantage on saving throws against poison. Innate Spellcasting. The runesmith's spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components: At will: catapult, thunderous smite, thunderwave Stonecunning. Whenever the runesmith makes an Intelligence (History) check related to the origin of stonework, it is considered proficient in the History skill and adds double its proficiency bonus to the check, instead of its normal proficiency bonus. Tireless Worker. The runesmith cannot use its lair actions or spells when it is not within 5 feet of its anvil and has a speed of 0 when using said abilities. The anvil can be destroyed (AC 17; hp 60; immunity to poison and psychic damage). ACTIONSMultiattack. The runesmith makes two melee weapon attacks. Hammer. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target, Hit: 13 (2d10 + 2) bludgeoning damage.
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Dwarven runesmiths are chosen from a young age when they show exceptional magical and blacksmithing abilities. A Runesmith's LairA runesmith spends almost the entirety of their life at the forge creating and enhancing the weapons of the dwarven race. Depending on how renowned the runesmith is, the forge could be anywhere from a small cave with a basic blacksmith setup to a massive cavern filled with complex machinery. A master runesmith could even have the power to change the layout of his forge on a whim. Lair ActionsWhen fighting inside its lair, the runesmith can invoke the power of the forge to take lair actions. On initiative count 20 (losing initiative ties), the runesmith cycles through each action, repeating when he uses the third:
Regional EffectsThe forge of a runesmith is extremely hot and almost unbearable for anyone who is not accustomed to the heat:
These effects slowly diminish over a course of 24 hours when the forge is turned off |
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