Rune of Armaments (Greater) (3.5e Spell)
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Transmutation | |
Level: | Cleric 9, Wizard/Sorcerer 9, Dwarf 7, Rune 7 |
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Components: | V, S |
Casting time: | 1 full round |
Range: | Touch |
Target, Effect, or Area: | Weapon touched |
Duration: | 1 minute/level |
Saving Throw: | Will negates (harmless, object) |
Spell Resistance: | Yes (harmless, object) |
You use your finger to draw an arcane rune onto a weapon, shield, or 50 projectiles. It gains an enhancement bonus of +2 per four caster levels (rounded up, maximum of +10 at 17th level). Alternatively, you can grant the weapon or shield special properties whose total is equal to or less than the maximum enhancement bonus you could grant, though it must have a minimum of a +1 enhancement bonus.
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