Rune of Armaments (3.5e Spell)
Transmutation | |
Level: | Cleric 4, Wizard/Sorcerer 4, Dwarf 3, Rune 3 |
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Components: | V, S |
Casting time: | 1 full round |
Range: | Touch |
Target, Effect, or Area: | Weapon touched |
Duration: | 1 hour/level |
Saving Throw: | Will negates (harmless, object) |
Spell Resistance: | Yes (harmless, object) |
You use your finger to draw an arcane rune onto a weapon, shield, or 50 projectiles. It gains an enhancement bonus of +1 per four caster levels (rounded up, maximum of +5 at 17th level). Alternatively, you can grant the weapon or shield a special property whose total is equal to or less than the maximum enhancement bonus you could grant, though it must have a minimum of a +1 enhancement bonus. For example, an 18th level sorcerer could use rune of armamenents to turn an ordinary longsword into a +4 flaming longsword. He could not, however, create a vorpal longsword because it lacks a +1 enhancement bonus.
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