Ruler Tiers (Dominaria Supplement)

From D&D Wiki
Jump to navigation Jump to search

Creator's Note

The purpose of this page will be to lay out, as definitively as possible, the relative power and influence of the leaders of Dominaria. As in the real world, Dominaria is a complex patchwork of states, cities, and the people that rule them. How does a Low Seat in Amacidia compare to a Captain Commander of a Martial Guild? How does the King of Amacidia compare to the ruler of a city state in Beldron? This page will seek to answer that as simply as possible. Rulers and Leaders will have "Tiers" next to their names and these ranks will allow you to quickly assess the relationship should the need arise. Mostly though I just thought this would be a cool exercise that would allow me to codify and unify the wide variety of leaders on Dominaria. the tiers, base rank equivalency (basic starting point for the tier), and a brief explanation should do the trick.

Tiers

TierBase Rank EquivalencyExplanation
Tier 1EmperorThese are the leaders of meta-nations, able to lead and command many men of lower tiers.
Tier 2High KingsTier 2 houses the Kings and Leaders of very powerful countries. they are set apart from high nobility but could not challenge an Empire easily.
Tier 3High Seats, KingsThese leaders manage countries or territory on par with the country sized provinces of the old Imperial system. Also in this tier are the most powerful guild/non-state leaders.
Tier 4Low SeatsCity Princes, high lords, very powerful guild heads. Also notably, powerful Imperial legionary commanders.
Tier 5Landed NobilityLords, leaders of smaller cities, some generals. Also guilds that command exceeding power but only in one city.
Tier 6
Tier 7
Tier 8

Return to Dominaria.



Back to Main Page3.5e HomebrewCampaign SettingsDominaria (3.5e Campaign Setting)