Ruin Smith (5e Subclass)
Ruin Smith[edit]
Artificer Subclass
Ruin Smiths are artificers who specialize in the creation and utilization of devastating weapons and destructive devices. They channel their knowledge of engineering and arcane craftsmanship to unleash chaos and bring ruin upon their enemies. Masters of explosive power and devastation, Ruin Smiths are feared on the battlefield for their ability to leave destruction in their wake.
Artificer Level | Spell |
---|---|
3rd | chaos bolt, chromatic orb |
5th | pyrotechnics, scorching ray |
9th | call lightning, fireball |
13th | gravity sinkhole, vitriolic sphere |
17th | cloudkill, destructive wave |
- Bonus Proficiencies
At 3rd level, you gain proficiency with explosives and blacksmith's tools. If you already have proficiency with these tools, you gain proficiency with one other type of artisan's tools of your choice.
- Destructive Expertise
Starting at 3rd level, you have expertise in causing destruction. When you make an attack roll with an explosive device or a weapon you have crafted, you can treat a roll of 9 or lower on the d20 as a 10.
- Explosive Arsenal
At 3rd level, you have learned to create a variety of devastating explosives. When you finish a long rest, you can create a number of explosive devices equal to your Intelligence modifier (minimum of one). These explosives can be thrown as an action, and they have a range of 20 feet. Each explosive deals 2d6 fire damage to all creatures in a 10-foot radius, requiring a Dexterity saving throw against your spell save DC for half damage. The save DC is calculated as follows: 8 + your proficiency bonus + your Intelligence modifier.
- Rapid Ruination
At 5th level, your destructive capabilities have become even more devastating. When you use your Explosive Arsenal feature to throw an explosive device, you can make one additional attack with a weapon as part of the same action.
- Ruin's Resilience
At 9th level, your knowledge of destruction grants you resilience against its effects. You have advantage on saving throws against being knocked prone, restrained, or paralyzed. Additionally, you have resistance to fire damage.
- Apocalyptic Arsenal
At 15th level, your mastery of destruction allows you to create even more potent explosive devices. The damage of your Explosive Arsenal feature increases to 4d6 fire damage. In addition, when you throw an explosive device, you can choose to increase its range to 30 feet, and the area of effect becomes a 15-foot radius.
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