Rott Grass (5e Creature)

From D&D Wiki

Jump to: navigation, search

Rott Grass[edit]

Small plant, unaligned


Armor Class 12 (natural armor)
Hit Points 11 (2d6 + 4)
Speed 30 ft., burrow 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 14 (+2) 3 (-4) 12 (+1) 12 (+1)

Saving Throws Str +5, Con +4
Proficiency Bonus +2
Damage Vulnerabilities fire, slashing
Damage Resistances necrotic
Condition Immunities blinded, charmed, petrified
Senses blindsight 15 ft. (blind beyond this radius), passive Perception 11
Languages
Challenge 1 (200 XP)


Adhesive. The grass adheres to anything that touches it. A Huge or smaller creature adhered to the grass is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.

False Appearance. While the grass remains motionless, it is indistinguishable from a patch of dead grass.

ACTIONS

Needles. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.


Rott grass lives in open plains in the middle of the forests. Originating from Feywild you may find them close to portals leading there. They wait for animals or travelers to mistakingly step on them at which point many rott grass attack at once.

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures

Home of user-generated,
homebrew pages!


Advertisements: