Rotbringer (5e Creature)
From D&D Wiki
Medium undead, chaotic evil
Armor Class 18 (natural armor)
Saving Throws Dex +8, Con +12, Wis +10
Innate Spellcasting. The rotbringer's innate spellcasting ability is Charisma (save DC 20). The rotbringer can innately cast the following spells, requiring no material components:
At will: animate dead, detect magic
Magic Resistance. The rotbringer has advantage on saving throws against spells and other magical effects.
Magic Weapons. The rotbringer's weapon attacks are magical.
Marshal Undead. Unless the rotbringer is incapacitated, it and undead creatures of its choice within 60 feet of it have advantage on saving throws against features that turn undead.
Multiattack. The rotbringer makes two attacks.
Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage plus 22 (5d8) necrotic damage.
A rotbringer resembles a rotten humanoid corpse with decayed bird wings, a festering mockery of an angel occasionally known as an angel of decay. The rotbringer's hands end in vicious claws that cause flesh to rot and other materials to splinter and crack, while its innate power over death allows it to create and command undead and wither its foes with necrotic magic. Lesser undead are drawn to the presence of a rotbringer like moths to flame.
Undead Nature. A rotbringer doesn't require air, food, drink, or sleep.
Back to Main Page → 5e Homebrew → Creatures