Rope Dart Specialization (3.5e Feat)

From D&D Wiki

Jump to: navigation, search

Rope Dart Specialization [Tactical Feat]

You can use a rope dart to its full potential by using your surroundings to surprise your opponents and affect multiple targets.
Prerequisite: Combat Expertise, Improved Trip, Improved Disarm, Exotic Weapon Proficiency (Rope Dart)
Benefit: You gain 3 tactical maneuvers with the rope dart and Rope Dart Mastery
Rope Dart Mastery
You do not provoke attacks of opportunity when attacking non-adjacent opponents with the rope dart.
Displaced shooting
By wrapping the rope of the rope dart around a nearby object or creature you can make the attack seem as though it is coming from that square. You take a -4 on attacks rolls made using this technique. This makes your opponent flatfooted for that attack.
Assisted tripping
As a standard action, you may use the displaced shooting ability to make a single trip attack per round from another occupied square. However, instead of using your strength for the trip attempt you may use that of the creature in the occupied square’s strength. If the trip attempt should fail you can make an immediate trip attempt on the creature in the occupied square using the original target of the trip attempt’s strength modifier.
Assisted disarming
As a standard action, you may use the displaced shooting ability to make a single disarming attack per round from another occupied square. If the disarm attempt succeeds you gain an attack with the defenders weapon on the creature in the occupied square. However the attack roll is only modified by the amount you beat your opponent on the disarm attempt by. If you should fail in the disarm attempt you can make an immediate trip attempt on the creature in the occupied square using the defender of the disarm attempts strength modifier instead of your own.



Back to Main Page3.5e HomebrewCharacter OptionsFeats Feats</nowiki>

Home of user-generated,
homebrew pages!


Advertisements: