Rooster (5e Creature)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Incomplete. See the 5e Creature Design Guide if you need help.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

[edit]

Small beast, unaligned


Armor Class 12
Hit Points 10 (2d8 +2)
Speed 25 ft., fly 20ft.


STR DEX CON INT WIS CHA
10 (+0) 8 (-1) 5 (-3) 3 (-4) 11 (+0) 9 (-1)

Skills Intimidation +1, Persuasion +1
Proficiency Bonus +2
Senses passive Perception X
Languages
Challenge 0 (0 XP)


Brave The rooster has advantage on saving throws against being frightened.

Natural Leader The rooster assumes naturally a leading role around other chucks. When there are other chicken around -no matter the size- the rooster will recruit them, making them an ally if the creature is willing. In case of battle, the newly recruited allies will act on your turn.

Pack Tactics The rooster has advantage on an attack roll against a creature if at least one of the rooster's allies is within 5 ft. of the creature and the ally isn't incapacitated.

ACTIONS

Talons Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) damtype damage.

Beak Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) damtype damage.


{{{2}}}
{{{3}}}
0.00
(0 votes)

Back to Main Page5e HomebrewCreatures

Home of user-generated,
homebrew pages!


Advertisements: