Role-Playing Game Manifesto (DnD Other)

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The Role-Playing Game Manifesto is a short ideology that identifies the end-goal of tabletop role-playing gaming. The short manifesto has been printed towards the beginning of numerous game publishers books, most notably smaller presses such Milan Games and Guardians of Order (the original writers of the Manifesto). The powerhouse publishers, Wizards of the Coast and World of Darkness have both used the manifesto with just one publication. Its short and poignant message rings true for many gamers, and as such it is well-beloved in the gaming community.

Manifesto Text[edit]

These rules are written on paper, not etched in stone tablets.
Rules are suggested guidelines, not required edicts.
If the rules don't say you can't do something, you can.
There are no official answers, only official opinions.
When dice conflict with the story, the story always wins.
Min/Maxing and Munchkinism aren't problems with the game; they're problems with the player.
The Game Master has full discretionary power over the game.
The Game Master always works with, not against, the players.
A game that is not fun is no longer a game - it's a chore.
This book contains the answers to all things.
When the above does not apply, make it up.

Variant Text[edit]

When World of Darkness published the text in their The Fera supplemental compendium for Werewolf: The Apocalypse, they made the following alteration: Min/Maxing, Munchkinism, and Metagaming aren't problems with the game; they're problems with the player. Numerous publishers, most notably Milan Games, have removed the word 'tablets' from the first line.


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