Robot (5e Race)

From D&D Wiki
Jump to navigation Jump to search

Robot[edit]

Physical Description[edit]

A robot is an autonomous or semi-autonomous non- biological programmed physical machine, capable of carrying out a complex series of actions automatically or on command by an external control device. A robot may be constructed to evoke human form, but most robots are task-performing machines, designed with an emphasis on stark functionality, rather than expressive aesthetics. While robots can be built in all shapes and sizes, usually they're meant to be able to fit in and traverse structures and abodes of humanoids, so a humanoid design and movement patterns are favored.

History[edit]

Robots are otherworldly constructs who have traveled through the planes from another time and dimension. You have no ability to cross back to your world, yet you constantly seek to get home, wherever that is, which you don't know. Being an entity of logic, this presents you a huge logical dilemma and robots don't prefer to discuss this with anyone. Instead, you have become sentient and self-repairing to your now defunct programming. You have the ability to alter your program slightly every week, trying to find your way through life. You have developed nano-technology in your circuits that slowly repair broken components. You seek out processed metal and silicon at any opportunity to keep as spare building materials.

Robots have the ability to imitate not only weapons combat by reprogramming and upgrading their bodies, but they can "learn" spells as any character could by replicating the effects of any spell. Thus, caster classes are not impossible to be played by a robot.

Society[edit]

There is no robot society as you are an extra-planar being displaced from another time and dimension. You are alone, unless you find a person to cast a wish spell for another robot to join you.

Robot Names[edit]

Robots are named by their creators, usually as an abbreviation for an organisation they're a part of or an abbreviation of their functions. The given name can be both jarring to pronounce or be purposefully made to sound like a traditional human name. However, some huamns who bond with their robots can choose to rename them or create a nickname out of their "official" name.

Male: 343 Guity Spark, Atom, BB-8, Bender, C3PO, Cordu, Data, Fetch, HAL, Johnny Five, Jumn, Mach, Pops, R2-D2, Springtrap, Ultron, Vision, WX-78, Wall-E, Wheatley

Female: Alita, Ani, Eve, Galatea, Giffany, Giga, GLaDOS, Roll, Rosie, Six, T-X, Vicki, Wiane

Robot Traits[edit]

Infinitely varied mechanical constructs comprised of decades of advanced technology. The physical description of the robot you make, however, is entirely up to you and your DM.
Ability Score Increase. Your Constitution score increases by 2.
Age. Robots do not mature, but rather wear out over time, showing their age through battle scars and patches.
Alignment. Most robots are made to serve a specific purpose and typically have a similar alignment to their creator. This tends towards lawfulness.
Size. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Construct Nature. You are a mass of metals, wires, and whatnot. Your creature type is construct instead of humanoid. As such, spells like cure wounds don't affect you, and you are immune to spells like crown of madness or dominate person because they specifically target humanoids. You are immune to poison damage, being poisoned, and diseases. You do not need to eat or breathe, and you cannot attempt to do so. Rather than sleeping, you enter an inactive state for 6 hours each day. You do not dream in this state; you are fully aware of your surroundings and notice approaching enemies and other events as normal.
Integrated Protection. Your AC can never be lower than 10 + your Constitution modifier.
Darkvision. Your robotic eyes see more wavelengths of light than most. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Languages. You can read, speak, and write Common.
Subrace. Choose one from Battle Robot, Manufacturer Robot, and Medical Robot.

Battle Robot[edit]

Battle robots are generally categorized by their enhanced strength and mobility, lending to better combat capabilities.

Ability Score Increase. Your Strength score increases by 1.
War Proficiency. You are proficient with any four simple or martial weapons of your choice.
Fast. Your base walking speed increases to 35 feet.
Battle Dash. You can move up to half your walking speed after taking an attack action. This movement does not provoke opportunity attacks. You can do this a number of times equal to your proficiency bonus, and you regain all uses when you finish a long rest.

Manufacturer Robot[edit]

Manufacturer robots are a generalized category of essential artisans. They tend to be specialized into a specific product and sometimes even are programmed to be essential merchants to sell their product. As a result, some can speak multiple languages.

Ability Score Increase. Your Intelligence score increases by 1.
Mercantile Programming. You learn one language of your choice.
Manufacture. You are proficient in an artisan's tool of your choice. Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a single simple item worth no more than 10 gp. The item should be relevant to the nature of the tool you are proficient in. For example, leatherworker's tools would allow you to make a simple belt or a cloak. Glassblower's tools might allow you to make a simple, but crude vase.
Quality Check. Whenever you make an Intelligence (Investigation) check related to defects in a product, you are considered proficient in the Investigation skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

Medical Robot[edit]

Medical robots are a rare subtype of robots constructed to help aid in healing. They also conduct various forms of care, including supervision of elderly in hospice, and even child-rearing in some instances.

Ability Score Increase. Your Wisdom score increases by 1.
Medical Sensor. As an action, you can sense if any creatures within 60 feet of you are currently affected by poisons or diseases. You do not know what the poison or disease is.
First Aid. You can cast cure wounds a number of times equal to your proficiency bonus, using Wisdom as your spellcasting modifier. You regain use of this trait after you finish a long rest.
Medical Knowledge. You are proficient in Medicine.

Random Height and Weight[edit]

Table: Robot Random Height and Weight
Base Height Height Modifier Base Weight Weight Modifier
4' 0 +3d8 150lb. x(2d10)



Back to Main Page5e HomebrewRaces