Robot (4e Future Origin)
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Robot[edit]
Creature Design - Robot by Sasha Palacio, on Flickr |
Hulking slabs of plasteel and rivets, capable of both pushing and shoving.
Appearance: Whilst some robots are humanoid, they are more likely to be some functional shape suitable for the task they were designed for. They can be asymmetrical, have aesthetic carapaces or reveal their bolts-and-all inner machinery. These heavy units might use multiple stock legs for movement, but continuous tracks or ducted hover fans are also common.
Robot Traits |
Ability: Constitution |
Power Source: Fusion; +2 to Fusion overcharge. |
Skill Bonus (Level 1): Gain a +4 bonus to Athletics checks. |
Alloy Chassis (Level 1): Gain a +1 bonus to AC |
Animate (Level 1): You do not need to eat, drink, or breathe. You are considered an Animate for the purpose of effects relating to creature type (if this doesn't conflict with a type granted to you by your primary origin.) |
Robot Critical (Level 2 or 6): When you score a critical hit, you deal an extra 1d10 damage, and you push the target 3 squares. |
Industrial Strike | Robot Novice |
A robot's strike is precise and relentless, if uninspiring. | |
At-Will Fusion, Weapon, Physical | |
Standard Action | Melee or Ranged weapon |
Target: One creature | |
Attack: Constitution + your level + weapon accuracy vs. AC | |
Hit: 1[W] + 1d6 + Constitution modifier + your level physical damage, and you gain a +2 power bonus to your next attack roll against the target before the end of your next turn. |
Heavy Move | Robot Utility |
A half-ton of implacable metal is a powerful incentive to step aside. | |
Encounter Fusion, Physical | |
Move Action | Personal |
Effect: You move your speed. If this move provokes an opportunity attack, the attacker is knocked prone if they hit or miss you. During your move you may enter the square of an enemy, in which case they must slide 1 square or be knocked prone. You must end your move in an empty square. |
Mobile Weapon Platform | Robot Expert |
You do not know what "recoil" means. | |
Encounter Fusion, Weapon, Physical | |
Standard Action | Melee or Ranged weapon |
Effect: You may move 2 squares before each attack. | |
Target: One, two or three creatures | |
Attack: Constitution + your level + weapon accuracy vs. AC | |
Hit: 1[W] + Constitution modifier + your level physical damage |
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