Robot (4e Future Origin)

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Robot[edit]

903067352_7a10f26073.jpg
Creature Design - Robot by Sasha Palacio, on Flickr

Hulking slabs of plasteel and rivets, capable of both pushing and shoving.

Appearance: Whilst some robots are humanoid, they are more likely to be some functional shape suitable for the task they were designed for. They can be asymmetrical, have aesthetic carapaces or reveal their bolts-and-all inner machinery. These heavy units might use multiple stock legs for movement, but continuous tracks or ducted hover fans are also common.

Robot Traits
Ability: Constitution
Power Source: Fusion; +2 to Fusion overcharge.
Skill Bonus (Level 1): Gain a +4 bonus to Athletics checks.
Alloy Chassis (Level 1): Gain a +1 bonus to AC
Animate (Level 1): You do not need to eat, drink, or breathe. You are considered an Animate for the purpose of effects relating to creature type (if this doesn't conflict with a type granted to you by your primary origin.)
Robot Critical (Level 2 or 6): When you score a critical hit, you deal an extra 1d10 damage, and you push the target 3 squares.


Industrial Strike Robot Novice
A robot's strike is precise and relentless, if uninspiring.
At-Will Star.gif Fusion, Weapon, Physical
Standard Action Melee or Ranged weapon
Target: One creature
Attack: Constitution + your level + weapon accuracy vs. AC
Hit: 1[W] + 1d6 + Constitution modifier + your level physical damage, and you gain a +2 power bonus to your next attack roll against the target before the end of your next turn.



Heavy Move Robot Utility
A half-ton of implacable metal is a powerful incentive to step aside.
Encounter Star.gif Fusion, Physical
Move Action Personal
Effect: You move your speed. If this move provokes an opportunity attack, the attacker is knocked prone if they hit or miss you. During your move you may enter the square of an enemy, in which case they must slide 1 square or be knocked prone. You must end your move in an empty square.


Mobile Weapon Platform Robot Expert
You do not know what "recoil" means.
Encounter Star.gif Fusion, Weapon, Physical
Standard Action Melee or Ranged weapon
Effect: You may move 2 squares before each attack.
Target: One, two or three creatures
Attack: Constitution + your level + weapon accuracy vs. AC
Hit: 1[W] + Constitution modifier + your level physical damage


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