Riyria (Royce) (3.5e Class)
From D&D Wiki
Based off the book series Riyria Revelations, the character Royce Melbourne.
If Royce does not have his girl (Gwen) or if she is in danger, so is everyone else. Without Hadrian by his side, he is merciless.
Races: Half-Elf only
Alignment: Lawful-Neutral or Chaotic-Neutral. With a loving relationship, Lawful, without Chaotic.
Starting Gold: 4d10 x 10; 240gp
Starting Age: Moderate, middle-aged (long lived Half-Elf; at least 50).
|1st||+1||+1||+2||+2||Feat: Evasion, Two Weapon Fighting, Blade Flick, Disguise +7 to be Human, Sneak Attack 1d6|
|2nd||+2||+2||+3||+3||Feat: Nimble Fingers, Stealthy, Trapfinding, like Rogue,|
|3rd||+3||+2||+4||+3||Feat: Hide/Move Silently +2 ranks, Sneak Attack 2d6|
|4th||+4||+3||+5||+4||Trap Sense +2, like rogue. Feat: Uncanny Dodge|
|5th||+6/+1||+3||+6||+5||Sneak Attack 2d8 +2, Oppurtunist, like Rogue|
|6th||+7/+2||+4||+8||+7||Slippery Mind, Improved Evasion, like Rogue|
|7th||+8/+3||+5||+10||+9||Modified Cripping Strike, Danger in Plain Sight, Sneak Attack +3d8 +2|
|9th||+11/+5/+1||+||+||+||<-any class features gained at this level->|
|10th||+13/+7/+2||+||+||+||<-any class features gained at this level->|
Class Skills (9 + Int modifier per level, ×4 at 1st level)
<-fluff about class features->. All of the following are class features of the <-class name->.
Weapon and Armor Proficiency: <-description of class weapon & armor proficiencies->.
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.
Half Elf Riyria (Royce) Starting Package
Weapons: <-Weapon selection for starting at 1st level with this class.->.
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
|<-Skill name->||<-4 for class skills and 2 for cross-class skills->||<-Abbreviated key ability->||<-armor check penalty based on starting armor. If inapplicable put "—"->|
|<-Skill name->||<-4 for class skills and 2 for cross-class skills->||<-Abbreviated key ability->||<-armor check penalty based on starting armor. If inapplicable put "—"->
<-copy and paste the rows as necessary.->
Feat: <-1st-level feat selection->.
Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
Gear: <-Starting armor and other equipment outside of weapons.->.
Gold: <-Starting gold using this package.->.
Playing a <-class name->
Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
Combat: <-Typical role in combat->.
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.
<-pluralized class name-> in the World
|“||<-Some quote from a character of this class->||”|
|—<-NPC name->, <-race-> <-class->|
<-Where characters of this class fit in a d20 world.->
Daily Life: <-day in the life of a character of this class->.
Notables: <-notable NPCs of this class->.
Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.
NPC Reactions: <-How NPCs react to PCs of this class->.
<-class name-> Lore
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|10||<-not so common knowledge->.|
|20||<-very rare information->.|
<-pluralized class name-> in the Game
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
Adaptation: <-Possible variant conceptions of this class.->.
Sample Encounter: <-DM placement for NPCs of this class.->.
EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.