Rising Pheonix (4e Power)

From D&D Wiki

Jump to: navigation, search
Rising Pheonix Elementalist Utility 10
You generate a super-heated column of air that causes you to rise and sink based on the amount of heat. And though you are unaffected by it, the hot air hurts, a lot.
Daily Star.gif Primal, Stance, Fire
Standard Action Personal
Effect: Until the end of the encounter or for 5 minutes you float anywhere from 10 to 30 feet from the ground, you can choose to change this as a swift action once during your turn. You gain a speed of fly 5, can hover in place and creatures adjacent take 5 fire damage at the beginning of their turn from the hot air. Also if a creature does move into your square then he takes 5 damage and floats up to you and can knock you off blanace effectively ending the stance. When the stance ends you float harmlessly to the ground.



Back to Main Page4e HomebrewPowersElementalist Powers


Home of user-generated,
homebrew pages!


Advertisements: