Rise the Eldric, the Unbound (3.5e Feat)
From D&D Wiki
Rise the Eldric, the Unbound [General]
Summons an unpredictable undead general, who either aids you in battle or turns on you.
Prerequisite: 3rd level
Benefit: As a full-round action, you may summon the undead general known as Eldric the Unbound. (However there power is based on the summoner Dms digression The stronger the summoner the more of his power he is able to use)
(https://www.dandwiki.com/wiki/Eldric_the_Unbound_(3.5e_Deity)
Eldric is a powerful undead hero, but upon summoning, you must flip a coin to determine his allegiance. On heads, Eldric immediately attacks you first before turning to the original target. On tails, he attacks the designated target without issue.Eldric remains for 4 turns plus an additional Number Of turns equal to your level. However, every 2 turns after his initial appearance, you must flip a coin to see if he obeys your commands or attacks a random creature of his choice instead.
Normal: Without this feat, characters cannot summon Eldric or similar undead generals in combat.
Special: If defeated, he dissipates, but you may summon him again after a 24-hour rest period. Eldric cannot be controlled by other means once summoned, and he will not obey direct commands from other creatures.
Back to Main Page → 3.5e Homebrew → Character Options → Feats → Feats