Rise of Martyrs (3.5e Epic Spell)

From D&D Wiki

Jump to: navigation, search
Rise of Martyrs
Conjuration [Healing, Good]
Spellcraft DC: 73
Components: V, XP
Casting time: 1 Minute
Range: 640' Emanation from caster
Targets, or Area: All non-evil dead creatures within the spell range
Duration: Instantaneous
Saving Throw: None, but see text
Spell Resistance: Yes (Harmless)
To Develop: Life Seed +27, Change to emanation +4, Increase area b 600% +24, good creatures only ad-hoc -4, 2,000 xp burn -20, Can be dead for 500 years +30, may only be developed and cast by a good cleric ad-hoc-4, Only lasts until the battle is done ad-hoc-17, Fortify seed +17, +5 to Str and Con +20 very specific material component -4 To develop: 657,000 gp, 13 days, 26,280 xp,

A chorus of angels rings about the battlefield, divine light shines through the heavens and the heroic dead return to do battle one last time. All good-aligned creatures within the spell range are resurrected, and gain +5 to their strength and Constitution scores but once the battle is won they depart the mortal coil again. As per the usual, any creature unwilling to return is not raised.

Material Component: A rib and femur of a martyred saint of the same alignment as the caster

XP Cost: 2,000

Back to Main Page3.5e HomebrewComplex Special Ability ComponentsEpic Spells, Seeds, and Powers

Home of user-generated,
homebrew pages!