Rift Walker (5e Class)
From D&D Wiki
The Rift Walker[edit]
"Now it's becoming clear. Could it be that there's a plane between our normal plane and the void? A space between space, a rift? A rift that this Limbo could control?"
"This Limbo is quite mischievious. Zipping in and out of the rift, sending whole armies into a purgatory of his whole making. Physics is wonderful!"
A normally anxious human student finds an inky black portal to the yawning unknown, deathly curious to know what's on the other end. His companions pull taut at his cape, trying to keep him safe. With a flick of his hand, his halberd materializes from his palm and he dives in, grinning wider than he has in years.
A Tiefling runs in a straight line to her enemy, having just cracked the code on her thesis the night before. As arrows fly towards her, her form blurs and the projectiles find purchase in the dirt after she is already upon them, blade in an arc aimed at their necks.
A Dwarf yells, slamming his hammer's hilt to the ground. As the horde of orcs smirk at this seemingly defeated man, countless rifts tear in thin air around his form. Creatures from across the planes pour out to defend him, the only sound ringing over the clashing of blades being the Dwarf's maniacal laughter.
All of these figures were once students, peers, friends, or even those who just stumbled upon ancient secrets in their curiosity. Blessed with the drive to pursue a deeper understanding, they invite the chaos of the countless realms to aid them on their adventures.
Curiosity Killed The Cat[edit]
Many Rift Walkers start out as simple students, getting too eager in their research of the other planes. Their peers may cry out for them to stop and stay satisfied with the world around them, to stop risking their lives solely to peer into these other realms that they aren't meant to. Of course, these worries are born from good reason. Many who walk this path lose their minds, and many more lose their bodies as they find themselves lost to the outer planes for eternity. Though, those who do end up surviving their overzealous studies are often rewarded with control over powers that many would kill to even understand. Just hope that you, dear adventurer, don't go off the deep end.
Creating a Rift Walker[edit]
By Steelsuit |
The most pressing question when making a Rift Walker is the reason they research the planes in the first place. Did you study as a standard student under a professor who imposed his unsolvable equation to you? Do you hunt to find some lost relative, thought dead by everyone they once knew? Whatever the reason may be, becoming a Rift Walker is a dangerous task that causes even the strongest to lose their grip on reality, and anyone who dreams of becoming one must be insanely driven, ready to protect their reason for fighting at all costs. Do you embrace the chaos of the various planes in order to protect your companions? Do you instead try at all costs to drive off the nightmares and confusion as reality blurs with paranoia? Maybe you bear the brunt of this role in order to find out more, caring little for your own safety. Maybe you've just been lucky so far and come with a natural aptitude for traveling the planes without losing anything dear to you.
- Quick Build
You can make a Planeswalker quickly by following these suggestions: First, Intelligence should be your highest ability score, followed by Strength and Constitution. Second, choose the sage background.
Class Features
As a Rift Walker you gain the following class features.
- Hit Points
Set parameter to Hit Dice per level, e.g. 1d10
- Proficiencies
Armor:
Weapons:
Tools:
Saving Throws:
Skills:
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
Level | Proficiency Bonus |
Features |
---|---|---|
1st | +2 | <!-Class Feature1-> |
2nd | +2 | <!-Class Feature2-> |
3rd | +2 | <!-Class Feature3-> |
4th | +2 | Ability Score Improvement |
5th | +3 | — |
6th | +3 | — |
7th | +3 | — |
8th | +3 | Ability Score Improvement |
9th | +4 | — |
10th | +4 | — |
11th | +4 | — |
12th | +4 | Ability Score Improvement |
13th | +5 | — |
14th | +5 | — |
15th | +5 | — |
16th | +5 | Ability Score Improvement |
17th | +6 | — |
18th | +6 | — |
19th | +6 | Ability Score Improvement |
20th | +6 | — |
<!-Class Feature->[edit]
<!-Class feature game rule information->
- <!-Use semi-colons for subheaders->
<!-Subclass Feature->[edit]
<!-At <!-insert level-> level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->
Ability Score Improvement[edit]
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
<!-Class Feature->[edit]
<!-Class feature game rule information->
<!-Class Option 1->[edit]
<!-For subclasses introduce this class option here->
- <!-Class Feature->
<!-Class feature game rule information->
- <!-Class Feature->
<!-Class feature game rule information->
- <!-Class Feature->
<!-Class feature game rule information->
<!-Class Option 2->[edit]
<!-Introduce this subclass here->
- <!-Class Feature->
<!-Class feature game rule information->
- <!-Class Feature->
<!-Class feature game rule information->
- <!-Class Feature->
<!-Class feature game rule information->
Spell List[edit]
You know all of the spells on the basic spell list and additional spells based on your subclass.
- 1st Level
<!-1st level spell list->
- 2nd Level
<!-2nd level spell list->
- 3rd Level
<!-3rd level spell list->
- 4th Level
<!-4th level spell list->
- 5th Level
<!-5th level spell list->
Multiclassing[edit]
Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:
Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:
Back to Main Page → 5e Homebrew → Classes