Rifleman, Modern (5e Creature)

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Rifleman[edit]

Medium humanoid (any race), any alignment


Armor Class 18 (against ranged attacks) or 12 (all others) (tactical vest)
Hit Points 27 (5d8 + 5)
Speed 30 ft.


STR DEX CON INT WIS CHA
13 (+1) 14 (+2) 12 (+1) 11 (+0) 13 (+1) 11 (+0)

Skills Athletics +3, Perception +3, Stealth +4, Survival +3
Proficiency Bonus +2
Senses passive Perception 13
Languages any one language (usually Common)
Challenge 2 (450 XP)


Marksmanship. The rifleman gains a +2 bonus to ranged attack rolls (included in the attack).

ACTIONS

Dagger. Melee or Ranged Weapon Attack: +4 to hit in melee or +6 to hit at range, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Assault Rifle. Ranged Weapon Attack: +6 to hit, range 200/600 ft., one target. Hit: 15 (3d8 + 2) piercing damage.

Throw Grenade. The rifleman throws a fragmentation grenade at a point up to 60 feet away. Each creature within 15 feet of that point must make a DC 15 Dexterity saving throw, taking 5d6 slashing damage on a failed save, or half as much damage on a successful one.


A well-trained, properly-equipped infantryman who fights for a professional military.

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