Ribbon Whip (3.5e Equipment)

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Ribbon Whip
Exotic Light Melee
Critical: 18-20/x2
Range Increment:
Type: Slashing
Hardness:
Size Cost1 Damage Weight1 hp
Fine * * 1
Diminutive * * 1
Tiny * 1 * 2
Small 15 1d2 5
Medium 15 1d3 0.5 10
Large 30 1d4 1 20
Huge * 1d6 * 40
Gargantuan * 1d8 * 80
Colossal * 2d6 * 160
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

Spinning around in beautiful dance, a ribbon waves around. Few would suspect it to be a weapon.

Indeed it is a very difficult weapon to master, but some can give a simple scarf the power to kill. The ribbon whip, in spite of appearance, is actually a thin ribbon of flexible and razor sharp material. Care is needed to handle it, lest you cut yourself. It is not very dense, and while it is capable of inflicting lethal damage is doesn't do much damage beyond that of a normal whip.

The ribbon whip is treated as a melee weapon with 15-foot reach, though you don’t threaten the area into which you can make an attack. In addition, unlike most other weapons with reach, you can use it against foes anywhere within your reach (including adjacent foes).

Using a ribbon whip provokes an attack of opportunity, just as if you had used a ranged weapon.

When using a ribbon whip, you get a +2 bonus on opposed attack rolls made to disarm an opponent (including the roll to keep from being disarmed if the attack fails).

Because of the danger of the whip, on a natural 1 you deal yourself a critical hit of your own weapon damage.

A Ribbon Whip gives a +1 bonus to Perform (Dance) checks, which stack with each other. You also get a +2 to Sleight of Hand checks made to conceal the weapon.


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