Repair Drone (5e Creature)

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Repair Drone[edit]

Tiny construct, unaligned


Armor Class 15 (natural armor)
Hit Points 5 (2d4)
Speed 5 ft., fly 40 ft.


STR DEX CON INT WIS CHA
9 (-1) 12 (+1) 10 (+0) 9 (-1) 3 (-4) 3 (-4)

Damage Vulnerabilities lightning
Damage Resistances fire
Damage Immunities poison, psychic
Condition Immunities charmed, frightened, paralyzed, petrified, poisoned, stunned, unconscious
Senses blindsight 30 ft (blind beyond this radius), passive Perception 6
Languages understands Common but can't speak
Challenge 1/8 (25 XP)


Artificer Familiar. If you have at least one level in artificer or a similar class, when you cast find familiar you can conjure a repair drone.

Flyby. The repair drone doesn't provoke an opportunity attack when it flies out of an enemy's reach.

Mend (3/Day). The repair drone casts mending. If cast on a construct, the construct regains 10 hit points.

ACTIONS

Taser. Melee Spell Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) lightning damage, and a hit creature can't take a reaction until the start of its next turn.


A industrious artificer can create a repair drone to assist with upkeep of constructs and machines. This tiny flying construct bears two mechanical arms from a small metallic body of a cubical or spherical shape, carried by a propeller or other means of mechanical flight. The drone autonomously repairs friendly constructs, and responds to its creator's commands with an almost respectable degree of accuracy. It attacks only in self-defense, and even then, usually only to give itself the means of flying away to return to its duties elsewhere.


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