Renegade (5e Subclass)
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A special kind of rogue, dissatisfied with the established order looking to . . . Change the balance of power through a more direct approach.
- Bonus Proficiencies
You gain proficiency in Martial ranged weapons.
- Brazen Attack
Starting at 3rd level, you can use a bonus action before attacking, to cause your next sneak attack damage roll to affect a second creature if your roll would hit that creature as well. Doing so will cause your sneak attack damage to be split in-half between the 2 affected creatures.
- I Have Ways...
Starting at 9th level, you always know what time it is currently and can determine precise timings. Additionally, if you are trying to get information out of a creature you can choose to roll a medicine check to attempt to torture the information out if them. After you roll your check they must make a Constitution or Charisma saving throw with the total of your medicine check as the DC.
- Sadistic Percicion
Starting at 13th level, a creature that takes damage from your Brazen Attack must make a wisdom saving throw, (DC = 8 + Dexterity modifier + proficiency bonus) being frightened until the start of your next turn on a failed save.
- Ends Justify Means
Starting at 17th level, when you successfully deal damage with your Brazen Attack, those creatures must make a Constitution saving throw, or be paralyzed until the end of your next turn, being poisoned for a minute on a success.