Reforming Skeleton (5e Creature)
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Medium undead, lawful evil
Saving Throws Str +2, Con +4
Regeneration. The skeleton regains 5 hit points at the start of its turn. If the skeleton takes radiant damage or a critical hit, this trait doesn't function at the start of the skeleton's next turn. The skeleton dies only if it starts its turn with 0 hit points and doesn't regenerate.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage
Reforming skeletons have a normal skeletal structure and sometimes have slightly colored bones (like a very light tint of blue). They hate to talk but they can talk, reforming skeletons are imbued with magic that reforms their skeletal structure every time it is broken apart (like legs being cut off).