Reflective Barrier (3.5e Spell)

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Reflective Barrier
Abjuration
Level: Barrier Mage 9
Casting time: Dependent
Range: See Text
Target, or Area: See Text
Duration: See Text
Saving Throw: Will negates
Spell Resistance: None


The Reflective Barrier spell deflects damage dealt to it onto the attacker as if the barrier were making an attack roll of it's own, where if an attack would miss by 20 or less, then the reflective barrier works as normal, except the damage is dealt equal to the amount to what they would have dealt. If the attacker misses by more than 20, the attack is unaffected. and can be used in one of three ways:

Trap: By drawing a circle on the ground and touching it, you can set a reflective barrier trap which activates once a magic or non-magic attack comes into range of it (range is determined by whether the spell could deflect the attack or not). The barrier can be up to 15ft +5ft/caster level(maximum of +35ft) Once the barrier is triggered, the trap will activate in the shape that the caster had in mind whilst drawing the enchantment circle. Drawing the circle takes a full round action and lasts for 1 hour/level, while the barrier itself lasts for 1d4 rounds +1.

Instant Defense: This allows the caster to cast Reflective Barrier as an immediate action, allowing them to target 1 ally for every 5 levels (maximum of 5 allies). This barrier surrounds the targets like a protective skin, allowing them to move freely whilst this spell is active, allowing them to still attack and cast spells. This spell increases AC and spell resistance equal to caster level + Wis mod. Range for this spell is 15ft +5ft/3levels (maximum of +15ft) and targets can be no more than 30ft apart. This lasts for 1d4 +1/5lvl(maximum of +3)

Reflective Boost: This can be used as an immediate action, allowing the caster to target any offensive attack or ability once declared, but before the roll to hit or the save is made. When an attack would otherwise hit, the reflective barrier makes it so the attack is directed back at the one who made the attack action, causing the attack to be directed at them as though they had gotten a crit (for attacks which do not have critical hits, their damage or momentum is simply doubled).


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