Red Magic (3.5e Feat)

From D&D Wiki
Jump to navigation Jump to search

Red Magic [General, Metamagic]

A powerful if reckless multicasting feat
Prerequisite: Must be able to spontaneously cast magic and must use spell points
Benefit: Can cast multiple offensive spells in a turn as long as the spells have the same target/location of impact
Normal: subject to normal restrictions
Special: each spell after the first consumes 50% more (rounded up) spell points additive (ex: level 2 spell takes 3 spell points cast 1 as normal 2nd spell costs 50% so a level 2 spell now costs 5 3rd spell costs 100% more 4th 150% etc etc...)



Back to Main Page3.5e HomebrewCharacter OptionsFeats Feats