Red Bird (3.5e Creature)

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Red Bird
Size/Type: Medium Animal
Hit Dice: 1d8+1 (5 hp)
Initiative: +3 (dex)
Speed: 40 ft
Armor Class: 14 (+3 dex, +1 natural), touch 13, flat-footed 11
Base Attack/Grapple: +0/-2
Attack: Peck +3 melee [1d6-2]
Full Attack: Peck +3 melee [1d6-2]
Space/Reach: 5ft./5ft.
Special Attacks: Scare
Special Qualities: Animal Traits, Low-light vision.
Saves: Fort +3, Ref +4, Will +3
Abilities: Str 6, Dex 16, Con 13, Int 1, Wis 16, Cha 10
Skills: Intimidate +4*, Listen +5, Spot +5, Survival +3
Feats: Weapon Finesse
Environment: Warm forests
Organization: Solitary
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: By HD: 2-6 HD medium; 7-12 HD Large.
Level Adjustment:
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More information...

A Red Bird has red feathers covering its body, and a black beak, eyes, head-crest, and legs, and stands about five to five and a half feet tall, and weighs about 35-45 lbs. It feeds primarily on insects and small rodents such as mice, and the occassional small bird or spider. A single Red Birds territory is about 1 mile square. A Red Bird can be taught to mimic sounds like a parrot on a successful handle animal check DC 25, and six weeks of training. Red Birds are flightless, and therefore ground-dwelling.

Combat[edit]

A Red Bird will only attack and use its special ability if it feels threatened, or is defending a nest of eggs.

Scare(Ex): By spending a standard action to posture, make noise, jump up and down, open and close its wings, and make a general ruckus, a Red Bird can panic all creatures 6 HD or less within 30 feet of it that fail a DC 12 will save (DC: 10 +1/2 HD +2 racial bonus). This effect is similar to the Scare spell. On a successful save, a creature cannot be affected by that particular Red Bird's scare ability for one day.

Skills: Red Birds have a racial +4 to intimidate checks.



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