Rebel Matchlock (3.5e Equipment)
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Size | Cost1 | Damage | Weight1 | hp | |||||||
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Fine | * | 1d4 | * | 1 | |||||||
Diminutive | * | 1d6 | * | 1 | |||||||
Tiny | * | 1d10 | * | 2 | |||||||
Small | 50 gp | 1d12 | 2 | 5 | |||||||
Medium | 50 gp | 2d10 | 5 | 10 | |||||||
Large | 100 gp | 2d12 | 10 | 20 | |||||||
Huge | * | 3d10 | * | 40 | |||||||
Gargantuan | * | 3d12 | * | 80 | |||||||
Colossal | * | 2d20 | * | 160 | |||||||
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When the coastal cities and provinces rebelled against their empress, they required a means of allowing their trained militia and hired mercenaries to stand toe-to-toe against the imperial army's powerful wizards. To this end, they consulted with the other races they had friendly contact with, and developed a weapon that would become known as the Matchlock. By means of complex alchemy, this weapon propels a small, round sphere of lead at high velocity, impacting with deadly force against even the sturdiest combatant, tearing a hole in anything short of steel plate. While this weapon is common among the front-line soldiers of the rebellion, a lack of sufficient production methods makes it very rare indeed in both the empire, and among mercenaries and troubleshooters.
This weapon is not meant to be purchased, though a cost has been given for those DMs who would for some reason want to include it as such. It is intended to be a special and rare reward, with a limited ammunition supply, for those parties who have progressed far enough into a campaign that the weapon is useful, but not game-breaking. It requires a full-round action to reload. Each round of ammunition, with included wadding and gunpowder, costs 1 gp for a civilian, or 1 sp for a soldier.
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