Rebel Matchlock (3.5e Equipment)

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Matchlock, Rebel Standard Issue
Exotic Two-Handed Projectile
Critical: x3
Range Increment: 100 ft.
Type: Piercing
Hardness: 10
Size Cost1 Damage Weight1 hp
Fine * 1d4 * 1
Diminutive * 1d6 * 1
Tiny * 1d10 * 2
Small 50 gp 1d12 2 5
Medium 50 gp 2d10 5 10
Large 100 gp 2d12 10 20
Huge * 3d10 * 40
Gargantuan * 3d12 * 80
Colossal * 2d20 * 160
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

When the coastal cities and provinces rebelled against their empress, they required a means of allowing their trained militia and hired mercenaries to stand toe-to-toe against the imperial army's powerful wizards. To this end, they consulted with the other races they had friendly contact with, and developed a weapon that would become known as the Matchlock. By means of complex alchemy, this weapon propels a small, round sphere of lead at high velocity, impacting with deadly force against even the sturdiest combatant, tearing a hole in anything short of steel plate. While this weapon is common among the front-line soldiers of the rebellion, a lack of sufficient production methods makes it very rare indeed in both the empire, and among mercenaries and troubleshooters.

This weapon is not meant to be purchased, though a cost has been given for those DMs who would for some reason want to include it as such. It is intended to be a special and rare reward, with a limited ammunition supply, for those parties who have progressed far enough into a campaign that the weapon is useful, but not game-breaking. It requires a full-round action to reload. Each round of ammunition, with included wadding and gunpowder, costs 1 gp for a civilian, or 1 sp for a soldier.


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